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Something Old, something New, something Borrowed, something blew...
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5879071" data-attributes="member: 32740"><p>OLD</p><p>A bit of a vague concept for this: I want to see an ease and rapidity of character generation. A player should be able to walk into a game cold and have a PC ready to play in 10 or 15 minutes. And that does NOT mean relying on <em>software</em> to handle the complexity. Mostly that means not having to spend hours or days reading, comparing and contrasting skills, feats, class abilities to be able to make meaningful character creation choices.</p><p> </p><p>NEW</p><p>Actually, that would be Healing Surges. I just think the name and implemetation sucked extremely. The principal, I believe, can be adequately flavored and constructed to shift away from an excessive reliance upon healing spells, potions, class powers. Mostly I like the idea because when I remove healing ability as a focus for justifying the existence of clerics they become VASTLY more interesting.</p><p> </p><p></p><p>BORROWED</p><p>I don't really play non-D&D RPGS. Certainly FAR too few to be able to poach rules from them. I'll go a little vague again and say that while I have no issues with Vancian magic I do have issues with the quadratic nature of spells. Spellcasters, indeed ANY class need not be "balanced" as such but they do need to be fun to play and neither overwhelming nor underwhelming at any given level.</p><p> </p><p>BLEW</p><p>Easy peasy. 1E AD&D - <span style="color: red">initiative system</span>.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5879071, member: 32740"] OLD A bit of a vague concept for this: I want to see an ease and rapidity of character generation. A player should be able to walk into a game cold and have a PC ready to play in 10 or 15 minutes. And that does NOT mean relying on [I]software[/I] to handle the complexity. Mostly that means not having to spend hours or days reading, comparing and contrasting skills, feats, class abilities to be able to make meaningful character creation choices. NEW Actually, that would be Healing Surges. I just think the name and implemetation sucked extremely. The principal, I believe, can be adequately flavored and constructed to shift away from an excessive reliance upon healing spells, potions, class powers. Mostly I like the idea because when I remove healing ability as a focus for justifying the existence of clerics they become VASTLY more interesting. BORROWED I don't really play non-D&D RPGS. Certainly FAR too few to be able to poach rules from them. I'll go a little vague again and say that while I have no issues with Vancian magic I do have issues with the quadratic nature of spells. Spellcasters, indeed ANY class need not be "balanced" as such but they do need to be fun to play and neither overwhelming nor underwhelming at any given level. BLEW Easy peasy. 1E AD&D - [COLOR=red]initiative system[/COLOR]. [/QUOTE]
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