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Something Old, something New, something Borrowed, something blew...
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<blockquote data-quote="tuxgeo" data-source="post: 5880452" data-attributes="member: 61026"><p>Old: Equipment lists. (Seriously -- where is the 4E "Healer's Kit"? Where is the 4E mule? Where is the 4E Baldric? Did stripping the Equipment list actually save any <strong>space</strong> in the PHB? <em>CHJGEEZ, guys!</em>) </p><p></p><p>New (from 4E): At-Will attacks; Utility powers for everybody; defenses instead of saves; <strong>RITUALS!</strong>; Balance; <em>Skill Powers</em> (blessings upon the heads of <strong>MM</strong> and <strong>RJS</strong> for those); Minions; Healing Surges (yes, a renaming would help); so much more. </p><p></p><p>Borrowed: Uh. As I don't play otherwise, but have some old T&T books in storage: "Scramasax." (OK: multiple flavors of <em>daggers</em> beyond standard and kukri and whatever.) </p><p></p><p>Blew: 4E feat-based multiclassing: total feat-sink. (The initial "member of class" feats were great, but the "power swap" feats sucked.) </p><p>Worst case: "Arcane Initiate" to become a Wizard. </p><p><strong>Conflicting</strong> feature of 4E Wizard multiclassing: No Cantrips. (What? According to the fluff, the first thing that any Wizard learns are Cantrips, for practice; so any new multiclass Wizard learns -- <em>no Cantrips</em>. How is that consistent?)</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 5880452, member: 61026"] Old: Equipment lists. (Seriously -- where is the 4E "Healer's Kit"? Where is the 4E mule? Where is the 4E Baldric? Did stripping the Equipment list actually save any [B]space[/B] in the PHB? [I]CHJGEEZ, guys![/I]) New (from 4E): At-Will attacks; Utility powers for everybody; defenses instead of saves; [B]RITUALS![/B]; Balance; [I]Skill Powers[/I] (blessings upon the heads of [B]MM[/B] and [B]RJS[/B] for those); Minions; Healing Surges (yes, a renaming would help); so much more. Borrowed: Uh. As I don't play otherwise, but have some old T&T books in storage: "Scramasax." (OK: multiple flavors of [I]daggers[/I] beyond standard and kukri and whatever.) Blew: 4E feat-based multiclassing: total feat-sink. (The initial "member of class" feats were great, but the "power swap" feats sucked.) Worst case: "Arcane Initiate" to become a Wizard. [B]Conflicting[/B] feature of 4E Wizard multiclassing: No Cantrips. (What? According to the fluff, the first thing that any Wizard learns are Cantrips, for practice; so any new multiclass Wizard learns -- [I]no Cantrips[/I]. How is that consistent?) [/QUOTE]
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