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<blockquote data-quote="fba827" data-source="post: 20725" data-attributes="member: 807"><p>As already stated, keep it simple - that is how the players will be able to related to it even better and thus increasing the sese of paranoia.</p><p></p><p>Even something as simple as a large red circle that moves towards the chest. Or perhaps instead of moving location, the tatoo mearly changes appearance - starting as one color but fading to another. Or changing from a sun to a moon (or starting as a sun but appearing to "eclipse")</p><p></p><p></p><p>I know you say you're not there yet.. so I won't focus on this statement too much. But, unless there is only ONE character in the game, I would suggest not doing this. Alternativly, you would have to give something equally mysterious to the other characters. It would just seem unfair if one PC suddenly got a new magic tatoo that grew in power while the rest of the didn't even have a chance to haggle for it or get one themselves...</p></blockquote><p></p>
[QUOTE="fba827, post: 20725, member: 807"] As already stated, keep it simple - that is how the players will be able to related to it even better and thus increasing the sese of paranoia. Even something as simple as a large red circle that moves towards the chest. Or perhaps instead of moving location, the tatoo mearly changes appearance - starting as one color but fading to another. Or changing from a sun to a moon (or starting as a sun but appearing to "eclipse") I know you say you're not there yet.. so I won't focus on this statement too much. But, unless there is only ONE character in the game, I would suggest not doing this. Alternativly, you would have to give something equally mysterious to the other characters. It would just seem unfair if one PC suddenly got a new magic tatoo that grew in power while the rest of the didn't even have a chance to haggle for it or get one themselves... [/QUOTE]
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