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*TTRPGs General
Something that 4e's designers overlooked? -aka is KM correct?
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<blockquote data-quote="xechnao" data-source="post: 5165595" data-attributes="member: 58105"><p>A distinct element of previous editions was who or what you were going to risk in a given encounter if things went awry. What risks were you going to take would ultimately influence your further progress within the dungeon or adventure. There were more answers to this question than just one and each player had to figure out how the others react and so to provoke his desired course of action. Now, with 4e's respected encounter roles it seems this active negotiation has been lost somehow. </p><p> </p><p>Do you think this is correct? If so, do you think this is important and how?</p></blockquote><p></p>
[QUOTE="xechnao, post: 5165595, member: 58105"] A distinct element of previous editions was who or what you were going to risk in a given encounter if things went awry. What risks were you going to take would ultimately influence your further progress within the dungeon or adventure. There were more answers to this question than just one and each player had to figure out how the others react and so to provoke his desired course of action. Now, with 4e's respected encounter roles it seems this active negotiation has been lost somehow. Do you think this is correct? If so, do you think this is important and how? [/QUOTE]
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Something that 4e's designers overlooked? -aka is KM correct?
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