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Something that 4e's designers overlooked? -aka is KM correct?
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<blockquote data-quote="Mallus" data-source="post: 5165780" data-attributes="member: 3887"><p>I agree that some of the strategic, resource management aspects of the game have been lost, in favor of emphasizing other kinds of play. But they aren't completely gone. You can still track torches and rations if you like. And nothing's been done to negate the importance of things like intelligence gathering or simple prudence. Smart play, as well as foolish, still exists (and they're both still extraordinarily subjective, but there's nothing to be done about that. D&D will never be chess). </p><p></p><p></p><p>This is spot-on. What's interesting to me, however, is how this new focus matches with a great deal of D&D's source material. Swords-and-sorcery protagonists were all about the 'tactics of the now'. They survived deadly scrapes using their swords and wits, not their detail-oriented management skills. Many classic S&S stories feature heroes thrown into situations where careful planning was impossible --I'm thinking now of the 2nd John Carter novel. These characters were all about using their environment to their advantage, but rarely did they kit up like members of an IMF (that's Impossible Mission Force, not International Monetary Fund) team.</p><p></p><p>The careful, strategic, planning-heavy mode of D&D play always struck me as being at odds with much of the fiction that inspired the game. 4e in particular, does a much better job emulating pulp S&S stories, due in large part to it's focus on immediate tactics over long-term strategic planning.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5165780, member: 3887"] I agree that some of the strategic, resource management aspects of the game have been lost, in favor of emphasizing other kinds of play. But they aren't completely gone. You can still track torches and rations if you like. And nothing's been done to negate the importance of things like intelligence gathering or simple prudence. Smart play, as well as foolish, still exists (and they're both still extraordinarily subjective, but there's nothing to be done about that. D&D will never be chess). This is spot-on. What's interesting to me, however, is how this new focus matches with a great deal of D&D's source material. Swords-and-sorcery protagonists were all about the 'tactics of the now'. They survived deadly scrapes using their swords and wits, not their detail-oriented management skills. Many classic S&S stories feature heroes thrown into situations where careful planning was impossible --I'm thinking now of the 2nd John Carter novel. These characters were all about using their environment to their advantage, but rarely did they kit up like members of an IMF (that's Impossible Mission Force, not International Monetary Fund) team. The careful, strategic, planning-heavy mode of D&D play always struck me as being at odds with much of the fiction that inspired the game. 4e in particular, does a much better job emulating pulp S&S stories, due in large part to it's focus on immediate tactics over long-term strategic planning. [/QUOTE]
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Something that 4e's designers overlooked? -aka is KM correct?
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