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Something that 4e's designers overlooked? -aka is KM correct?
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<blockquote data-quote="Henry" data-source="post: 5165885" data-attributes="member: 158"><p>If I might ask: How is ANY of this important to the fanbase, since Original, Advanced, Basic, 3E and 4E D&D are not wargames, aren't supposed to be wargames, and tried for the first five or six years of its existance to distance itself from being "just another wargame?"</p><p></p><p>Using strategy, yes -- I can see the value of that as being important to quite a few different kinds of games; however, trying to use elements that emulate wargames kind of defeats the purpose of what the original designers were trying to do in the first place -- using wargaming-rooted rules to emulate a certain type of genre. Conan, Fafhrd, and Elric couldn't on their own fly like birds, cause earthquakes, raise the dead, and transform into dragons - yet AD&D characters could, quite regularly, and use buff-scry-teleport tricks that would give Robert Howard or Fritz Leiber pause had they ever seen them. (Well, Fritz might have seen them later in the 70's, but I'm reasonably sure he didn't have buff-scry-teleport in mind when he was writing Mouser and Fafhrd stories.)</p></blockquote><p></p>
[QUOTE="Henry, post: 5165885, member: 158"] If I might ask: How is ANY of this important to the fanbase, since Original, Advanced, Basic, 3E and 4E D&D are not wargames, aren't supposed to be wargames, and tried for the first five or six years of its existance to distance itself from being "just another wargame?" Using strategy, yes -- I can see the value of that as being important to quite a few different kinds of games; however, trying to use elements that emulate wargames kind of defeats the purpose of what the original designers were trying to do in the first place -- using wargaming-rooted rules to emulate a certain type of genre. Conan, Fafhrd, and Elric couldn't on their own fly like birds, cause earthquakes, raise the dead, and transform into dragons - yet AD&D characters could, quite regularly, and use buff-scry-teleport tricks that would give Robert Howard or Fritz Leiber pause had they ever seen them. (Well, Fritz might have seen them later in the 70's, but I'm reasonably sure he didn't have buff-scry-teleport in mind when he was writing Mouser and Fafhrd stories.) [/QUOTE]
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