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Something that 4e's designers overlooked? -aka is KM correct?
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<blockquote data-quote="thecasualoblivion" data-source="post: 5166273" data-attributes="member: 59096"><p>The way I see it, its about kicking ass. </p><p></p><p>In early editions(the AD&D years, 1E and 2E) the capabilities of low level characters didn't exactly invoke the concept of 'kicking ass'. A couple of bad rolls and even the sorriest creature could kill you, and as other people have said the entire world was a dangerous place filled with sharp pointy objects ready to kill you. In that sort of world, making sure you have enough food or a 10ft pole to poke at things from a safe difference is interesting, or at least interesting compared to picking a fight and praying the dice gods like you and you survive. Once you got some decent gear and a few levels(lets say level 5), you were strong enough that you weren't scared of the dark anymore, and mundane everday life wasn't interesting anymore and life became focused on kicking ass.</p><p></p><p>For whatever reason in 3E, whether 3E did low levels worse than AD&D or 3E players didn't have the inclination to play low levels, a large amount of people(possibly a majority) skipped ahead and began the game at levels 3-5(or even higher), and there was less mundane everyday life in the game. When 4E came out, they rearranged the game so that starting out at level 1 felt like playing earlier editions at level 5, complete with the ass kicking. Mundane everyday life can't compete with ass-kicking, and when you can kick ass you don't really care so much whats in your backpack.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 5166273, member: 59096"] The way I see it, its about kicking ass. In early editions(the AD&D years, 1E and 2E) the capabilities of low level characters didn't exactly invoke the concept of 'kicking ass'. A couple of bad rolls and even the sorriest creature could kill you, and as other people have said the entire world was a dangerous place filled with sharp pointy objects ready to kill you. In that sort of world, making sure you have enough food or a 10ft pole to poke at things from a safe difference is interesting, or at least interesting compared to picking a fight and praying the dice gods like you and you survive. Once you got some decent gear and a few levels(lets say level 5), you were strong enough that you weren't scared of the dark anymore, and mundane everday life wasn't interesting anymore and life became focused on kicking ass. For whatever reason in 3E, whether 3E did low levels worse than AD&D or 3E players didn't have the inclination to play low levels, a large amount of people(possibly a majority) skipped ahead and began the game at levels 3-5(or even higher), and there was less mundane everyday life in the game. When 4E came out, they rearranged the game so that starting out at level 1 felt like playing earlier editions at level 5, complete with the ass kicking. Mundane everyday life can't compete with ass-kicking, and when you can kick ass you don't really care so much whats in your backpack. [/QUOTE]
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