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Something that 4e's designers overlooked? -aka is KM correct?
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<blockquote data-quote="Otterscrubber" data-source="post: 5166830" data-attributes="member: 4588"><p>In this game you roll dice to determine the success of most of your actions, therefore you are pretty much always trusting chance to provide you with the outcomes you are wishing for. Unless the action is so simple you are almost guaranteed success, you have a shot at failing at pretty much anything even if you plan very well. </p><p></p><p>I like the resource management (as far as powers go anyway) in 4e much better than previous editions as before some classes were front loaded and others didn't get much better till later. I always found playing a 1st level wizard ridiculous in prior editions, waiting for that absolute best time to throw your single first level spell you have prepared and throwing daggers most of the time. Hoping you never, ever get hit because you only have 4hp. Things are more even now and all classes have a chance to have options on what they can do from 1st level up to 30th. </p><p></p><p>The resource management as far as inventory goes, is pretty much the same as in prior editions as far as I can tell. There is room to prepare as much as you want or as little. Whether you live or die is still up to the DM when things get ugly, and if things don't get ugly very often that is not the fault of the system, but the person setting up the challenges. In this case, don't hate the game, hate the player (DM in this example).</p></blockquote><p></p>
[QUOTE="Otterscrubber, post: 5166830, member: 4588"] In this game you roll dice to determine the success of most of your actions, therefore you are pretty much always trusting chance to provide you with the outcomes you are wishing for. Unless the action is so simple you are almost guaranteed success, you have a shot at failing at pretty much anything even if you plan very well. I like the resource management (as far as powers go anyway) in 4e much better than previous editions as before some classes were front loaded and others didn't get much better till later. I always found playing a 1st level wizard ridiculous in prior editions, waiting for that absolute best time to throw your single first level spell you have prepared and throwing daggers most of the time. Hoping you never, ever get hit because you only have 4hp. Things are more even now and all classes have a chance to have options on what they can do from 1st level up to 30th. The resource management as far as inventory goes, is pretty much the same as in prior editions as far as I can tell. There is room to prepare as much as you want or as little. Whether you live or die is still up to the DM when things get ugly, and if things don't get ugly very often that is not the fault of the system, but the person setting up the challenges. In this case, don't hate the game, hate the player (DM in this example). [/QUOTE]
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