Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Something that 4e's designers overlooked? -aka is KM correct?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5167308" data-attributes="member: 2067"><p>Always. It's like the Bible. If you see an apparent inaccuracy or contradiction, it's really just your own lack of understanding of the proper way in which to understand it.</p><p></p><p>....wait, what am I supposed to have said?</p><p></p><p></p><p></p><p>Um.</p><p></p><p>I don't think 4e's combat roles mean any sort of inherent risk-taking or option-making is lost. I do think that 4e mostly focuses tightly on individual encounters, and that a lot can be gained from widening the focus out to include the context in which those encounters occur. Part of this means that encounters become subordinate to the flow of the adventure/dungeon, which means some encounters would probably be riskier than others, and deciding between options in play may affect which encounters you ultimately deal with, and which ones you avoid. </p><p></p><p>I'm not so sure the 4e designers overlooked something as I think they may have been focused elsewhere (namely, on the combat engine). </p><p></p><p>To the more recent point, I don't think 4e has, functionally, fundamentally, messed with the notion of what your character is in D&D. Even back in the day you had "0th level characters" and 3e had NPC classes (90% of any population = commoners). D&D characters have always been monumental badasses even from Day 1. Any other way of playing was, essentially, a house rule (not that people didn't play that way anyway, and not that it wasn't a load of fun, just that the RAW didn't support it very well out of the box). 4e just makes this more so, which many see as a virtue (many who were annoyed by having to fire a crossbow as a 1st level wizard, or who didn't like the fact that a goblin could kill you by breathing hard). </p><p></p><p>Monsters got turned up a peg, too, so it's not like a 4e character at 1st level is any more epically heroic than a 3e character (forex). Your kobolds have more than 3 hp now, too. So you're still going kobolds -> goblins -> I dunno, giants -> maybe a dragon -> mind flayers -> beholders -> demons/devils -> the terrasque -> gods -> etc., or whatever. You're just doing it with more middle ground now than you were before, more freedom to fail before you die.</p><p></p><p>Which means that your lethality was toned down.</p><p></p><p>Which, in a game that is at least part storytelling, or where it takes more than 2 minutes to whip up a character (software excluded), is probably a positive thing. </p><p></p><p>Not that it couldn't swing back the other way, if we take a more gamist approach, streamline character creation, and run D&D as if it were just dungeon crawls for loot.</p><p></p><p>Though videogames generally do that thing better.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5167308, member: 2067"] Always. It's like the Bible. If you see an apparent inaccuracy or contradiction, it's really just your own lack of understanding of the proper way in which to understand it. ....wait, what am I supposed to have said? Um. I don't think 4e's combat roles mean any sort of inherent risk-taking or option-making is lost. I do think that 4e mostly focuses tightly on individual encounters, and that a lot can be gained from widening the focus out to include the context in which those encounters occur. Part of this means that encounters become subordinate to the flow of the adventure/dungeon, which means some encounters would probably be riskier than others, and deciding between options in play may affect which encounters you ultimately deal with, and which ones you avoid. I'm not so sure the 4e designers overlooked something as I think they may have been focused elsewhere (namely, on the combat engine). To the more recent point, I don't think 4e has, functionally, fundamentally, messed with the notion of what your character is in D&D. Even back in the day you had "0th level characters" and 3e had NPC classes (90% of any population = commoners). D&D characters have always been monumental badasses even from Day 1. Any other way of playing was, essentially, a house rule (not that people didn't play that way anyway, and not that it wasn't a load of fun, just that the RAW didn't support it very well out of the box). 4e just makes this more so, which many see as a virtue (many who were annoyed by having to fire a crossbow as a 1st level wizard, or who didn't like the fact that a goblin could kill you by breathing hard). Monsters got turned up a peg, too, so it's not like a 4e character at 1st level is any more epically heroic than a 3e character (forex). Your kobolds have more than 3 hp now, too. So you're still going kobolds -> goblins -> I dunno, giants -> maybe a dragon -> mind flayers -> beholders -> demons/devils -> the terrasque -> gods -> etc., or whatever. You're just doing it with more middle ground now than you were before, more freedom to fail before you die. Which means that your lethality was toned down. Which, in a game that is at least part storytelling, or where it takes more than 2 minutes to whip up a character (software excluded), is probably a positive thing. Not that it couldn't swing back the other way, if we take a more gamist approach, streamline character creation, and run D&D as if it were just dungeon crawls for loot. Though videogames generally do that thing better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Something that 4e's designers overlooked? -aka is KM correct?
Top