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Something that 4e's designers overlooked? -aka is KM correct?
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<blockquote data-quote="Kingreaper" data-source="post: 5175290" data-attributes="member: 83870"><p>A railroad is where the plot is the same regardless of the players.</p><p></p><p></p><p>The plot being constant if the players DON'T intervene is just called "Sanity". If the plot changed continually with no player interaction, the players would never have a clue.</p><p></p><p><strong><u>Where's the ten times harder coming from?</u></strong></p><p></p><p>It gets harder to deal with, yes. The players are leveling up, if it didn't get harder it would A) not make much sense as a threat and B) be a case of "Let's do subquests, then when we're leveled up enough, we'll fight the boss" like a bad JRPG.</p><p></p><p>The difficulty will change, but there need not be anything sudden, or huge, about the change in difficulty.</p><p></p><p>Hell, sometimes it makes sense for the difficulty to go DOWN, if the tyrant king of an evil kingdom is aging, the difficulty of deposing him goes down over time. </p><p>Of course, after a year or so, he might die, and a new one might replace him, who might be worse (or might secretly be a good guy). But that's life, right?</p><p></p><p></p><p></p><p>No, I haven't. You've assumed such, because you seem to want it to be a terrible horrible railroad OF DOOM.</p><p></p><p></p><p>But money is still a resource for the player, even if some of it gets taxed.</p><p></p><p>Just like time is still a resource for the player, even if some of it gets taxed.</p></blockquote><p></p>
[QUOTE="Kingreaper, post: 5175290, member: 83870"] A railroad is where the plot is the same regardless of the players. The plot being constant if the players DON'T intervene is just called "Sanity". If the plot changed continually with no player interaction, the players would never have a clue. [B][U]Where's the ten times harder coming from?[/U][/B] It gets harder to deal with, yes. The players are leveling up, if it didn't get harder it would A) not make much sense as a threat and B) be a case of "Let's do subquests, then when we're leveled up enough, we'll fight the boss" like a bad JRPG. The difficulty will change, but there need not be anything sudden, or huge, about the change in difficulty. Hell, sometimes it makes sense for the difficulty to go DOWN, if the tyrant king of an evil kingdom is aging, the difficulty of deposing him goes down over time. Of course, after a year or so, he might die, and a new one might replace him, who might be worse (or might secretly be a good guy). But that's life, right? No, I haven't. You've assumed such, because you seem to want it to be a terrible horrible railroad OF DOOM. But money is still a resource for the player, even if some of it gets taxed. Just like time is still a resource for the player, even if some of it gets taxed. [/QUOTE]
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