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Something that 4e's designers overlooked? -aka is KM correct?
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<blockquote data-quote="Hussar" data-source="post: 5175303" data-attributes="member: 22779"><p>Kingreaper - if that's how your time dependent plots work, then, no worries. You've answered all of my concerns. The PC's are not being punished for not following your particular plotline, therefore, it's not a railroad.</p><p></p><p>It's nice when we agree. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>However:</p><p></p><p></p><p></p><p>Sure, money is a resource for the player. But the TAXES aren't. How is time a resource for the player when the DM determines all of the plotlines? Yes, the player gets to choose between a selection of options that can fit into a particular timeframe, but, the timeframe, the amount of time those selections take and what those selections are are ALL determined by the DM. </p><p></p><p>Money in an RPG is a player resource because the player can choose to spend it in whatever way he deems fit. If he wants to go uber twink, he can. He wants to spend it on hookers and blow, more power to him. It's 100% up to the player. The player determines when the money is spent, how it's spent and what rewards he gains for spending it. </p><p></p><p>Your time examples don't give me any of that. The DM determines how, where and how much time I can expend at any given time. At no time can I save up time to spend it later. At no time can I choose to blow all of my time resource on something I really want.</p><p></p><p>Plus, as an added limitation, the time that is spent has to be agreed upon by the group. It's not just limited by the DM, it's also limited by the other four people at the table. If I want to spend time doing X, and the rest of the group wants to spend time doing Y, I have to do Y or leave the group. For most groups, that's not an acceptable option.</p><p></p><p>This is why the money analogy really falls flat. The money my character gets belongs to me. I can expend it however I want. Time doesn't work like that.</p><p></p><p>Unless, of course, you want it to. Make it a PLAYER resource, not a DM one.</p><p></p><p>So, again, I'll ask, how do you make time a player resource and not a DM one?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5175303, member: 22779"] Kingreaper - if that's how your time dependent plots work, then, no worries. You've answered all of my concerns. The PC's are not being punished for not following your particular plotline, therefore, it's not a railroad. It's nice when we agree. :) However: Sure, money is a resource for the player. But the TAXES aren't. How is time a resource for the player when the DM determines all of the plotlines? Yes, the player gets to choose between a selection of options that can fit into a particular timeframe, but, the timeframe, the amount of time those selections take and what those selections are are ALL determined by the DM. Money in an RPG is a player resource because the player can choose to spend it in whatever way he deems fit. If he wants to go uber twink, he can. He wants to spend it on hookers and blow, more power to him. It's 100% up to the player. The player determines when the money is spent, how it's spent and what rewards he gains for spending it. Your time examples don't give me any of that. The DM determines how, where and how much time I can expend at any given time. At no time can I save up time to spend it later. At no time can I choose to blow all of my time resource on something I really want. Plus, as an added limitation, the time that is spent has to be agreed upon by the group. It's not just limited by the DM, it's also limited by the other four people at the table. If I want to spend time doing X, and the rest of the group wants to spend time doing Y, I have to do Y or leave the group. For most groups, that's not an acceptable option. This is why the money analogy really falls flat. The money my character gets belongs to me. I can expend it however I want. Time doesn't work like that. Unless, of course, you want it to. Make it a PLAYER resource, not a DM one. So, again, I'll ask, how do you make time a player resource and not a DM one? [/QUOTE]
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