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Something that 4e's designers overlooked? -aka is KM correct?
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<blockquote data-quote="Kingreaper" data-source="post: 5175348" data-attributes="member: 83870"><p>In what way is money a resource for the player when the DM decides what all the shops sell?</p><p></p><p>The point is, variety. If the DM decides you have a variety of options to choose from, the resource is yours.</p><p></p><p>Some games I run work that way, because that's how the players like it.</p><p></p><p>Some games I play don't give much choice, because those players prefer the relaxing ride on the rails. But if they go off the rails? Well, I let them IF the whole group feels like it, not just one disruptive soul.</p><p></p><p> </p><p>Just like the amount of money players have, the amount items cost, and what items are available in stores.</p><p></p><p></p><p>The DM decides everything outside the players actions. The DM's authority isn't secondary to the rulebooks, it's secondary only to the group.</p><p></p><p></p><p>Same with time. A player can spend time creating alliances that he can call in later. He can spend it relaxing all cool, and shooting some b-ball outside of the school. He can spend it picking up some training/in worship (reasonably represented by a boon, if the group is amenable to such things)</p><p></p><p></p><p>No more than he determines how you spend your money. The DM provides the problems, and the options.</p><p></p><p>You provide the choices and solutions. If you defeat the murderer by hiring a gang of thugs, you've saved time you can now spend elsewhere, at the cost of spending money.</p><p></p><p></p><p>Well, no.</p><p></p><p>Because that's, umm, not how time works. If I could've I would've saved two hours of waiting around last tuesday so I could use them for gaming tonight, but unfortunately we live in an approximately euclidian universe. As do characters in 4e (although their temporal dimension is MORE euclidian, while their spatial dimension is decidedly LESS euclidian, with the whole squares-thing)</p><p></p><p></p><p>Sure you can. Why can't you?</p><p></p><p>Just means your character won't be available for anything else going on during that time</p><p></p><p>That's an issue. But only during adventuring time. Most groups spend quite some time NOT adventuring, in my experience, and that time IS a personal resource.</p><p></p><p>If your character is unwilling to adventure with the rest of the party, find a new one, because that one is gone.</p><p></p><p>If you make time work like money, all sense of realism goes completely out the window.</p><p></p><p>"alright, after that mission you've all earn 5,000 gold minutes, how do you spend them?"</p><p></p><p>"I'm gonna party"</p><p>"I'm gonna train"</p><p>"I'm going to make a bid for lordship"</p><p>"I'm going to save them, and go straight onto my next adventure, so that I can train a militia after next mission"</p><p></p><p>See the problem with the last statement?</p><p></p><p>It should be "I'm going to work with that militia I've been training. After our next adventure, I should be able finish training them up" but treating time as money causes ludicrous situations for mediocre benefit.</p><p></p><p>By letting the players decide what to do with it? Giving them multiple options.</p><p></p><p>Just like you do with gold.</p></blockquote><p></p>
[QUOTE="Kingreaper, post: 5175348, member: 83870"] In what way is money a resource for the player when the DM decides what all the shops sell? The point is, variety. If the DM decides you have a variety of options to choose from, the resource is yours. Some games I run work that way, because that's how the players like it. Some games I play don't give much choice, because those players prefer the relaxing ride on the rails. But if they go off the rails? Well, I let them IF the whole group feels like it, not just one disruptive soul. Just like the amount of money players have, the amount items cost, and what items are available in stores. The DM decides everything outside the players actions. The DM's authority isn't secondary to the rulebooks, it's secondary only to the group. Same with time. A player can spend time creating alliances that he can call in later. He can spend it relaxing all cool, and shooting some b-ball outside of the school. He can spend it picking up some training/in worship (reasonably represented by a boon, if the group is amenable to such things) No more than he determines how you spend your money. The DM provides the problems, and the options. You provide the choices and solutions. If you defeat the murderer by hiring a gang of thugs, you've saved time you can now spend elsewhere, at the cost of spending money. Well, no. Because that's, umm, not how time works. If I could've I would've saved two hours of waiting around last tuesday so I could use them for gaming tonight, but unfortunately we live in an approximately euclidian universe. As do characters in 4e (although their temporal dimension is MORE euclidian, while their spatial dimension is decidedly LESS euclidian, with the whole squares-thing) Sure you can. Why can't you? Just means your character won't be available for anything else going on during that time That's an issue. But only during adventuring time. Most groups spend quite some time NOT adventuring, in my experience, and that time IS a personal resource. If your character is unwilling to adventure with the rest of the party, find a new one, because that one is gone. If you make time work like money, all sense of realism goes completely out the window. "alright, after that mission you've all earn 5,000 gold minutes, how do you spend them?" "I'm gonna party" "I'm gonna train" "I'm going to make a bid for lordship" "I'm going to save them, and go straight onto my next adventure, so that I can train a militia after next mission" See the problem with the last statement? It should be "I'm going to work with that militia I've been training. After our next adventure, I should be able finish training them up" but treating time as money causes ludicrous situations for mediocre benefit. By letting the players decide what to do with it? Giving them multiple options. Just like you do with gold. [/QUOTE]
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