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Something that 4e's designers overlooked? -aka is KM correct?
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<blockquote data-quote="Hussar" data-source="post: 5176364" data-attributes="member: 22779"><p>I don't even think it has to be limited to sandboxes either. In a plotzy style campaign, you could simply limit the Aspirations to things related to the plot. For example, in the Savage Tide AP, your Aspirations could include things like: Ship Captain; Leader of Men; Political Leader; Merchant Prince; or even Pirate Lord. All things that tie into the adventure path.</p><p></p><p>In a sandbox style campaign, you'd simply broaden the available choices and then let the players hash out whose Aspiration they will pursue. Put it on the players to achieve these goals, rather than weaving them into an over arching plot.</p><p></p><p>I think it could work in either style quite nicely. And it has the added benefit of strongly tying character concept to the campaign being run.</p><p></p><p>I really like this idea.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5176364, member: 22779"] I don't even think it has to be limited to sandboxes either. In a plotzy style campaign, you could simply limit the Aspirations to things related to the plot. For example, in the Savage Tide AP, your Aspirations could include things like: Ship Captain; Leader of Men; Political Leader; Merchant Prince; or even Pirate Lord. All things that tie into the adventure path. In a sandbox style campaign, you'd simply broaden the available choices and then let the players hash out whose Aspiration they will pursue. Put it on the players to achieve these goals, rather than weaving them into an over arching plot. I think it could work in either style quite nicely. And it has the added benefit of strongly tying character concept to the campaign being run. I really like this idea. [/QUOTE]
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Something that 4e's designers overlooked? -aka is KM correct?
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