Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Something that has to be modeled in this game and currently is not
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6011971" data-attributes="member: 996"><p>Falling and CdG/SA should just go to hps. CdG/SA are just attacks, and luck can be a big factor. Falling, likewise, you can fall a short distance (slip in the shower) and die instantly, you can fall a long distance and miraculously survive. Hps exist, in part, to model the way protagonists tend towards miraculous survival, in general. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Things like disease, starvation, thirst, longer-term toxins, and debilitating injuries could certainly be modeled with something behind hps. Preferably not some alternate abstract numeric total, though, but a disability track that models the penalties and limitations imposed by the condition as it progresses (be it getting better or worse).</p><p></p><p>Level Drain is an oddity of the classic game and doesn't really model much of anything. Energy Drain could be just hps damage, or it could be a condition (like ongoing damage or weakened) or a longer-term affliction like diseases &c. </p><p></p><p></p><p>Bottom line, for me: HPs are 'plot armor,' they should work to help PCs survive the kinds of deadly threats and insane risks that are par for the course in heroic fiction and legend - and that's just about anything. </p><p></p><p>What hps lack is any way of modeling disability, and you do see heroes in genre struggling against disabling wounds, curses, and other circumstance, even if they generally are able to overcome them just long enough to do something heroic at the critical moment. Some sort of system to model disabling afflictions would be good.</p><p></p><p></p><p>Oh, and I'll also chime in as against any sort of wounds/vitality system, it just creates two kinds of hps, one of which ends up not mattering.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6011971, member: 996"] Falling and CdG/SA should just go to hps. CdG/SA are just attacks, and luck can be a big factor. Falling, likewise, you can fall a short distance (slip in the shower) and die instantly, you can fall a long distance and miraculously survive. Hps exist, in part, to model the way protagonists tend towards miraculous survival, in general. ;) Things like disease, starvation, thirst, longer-term toxins, and debilitating injuries could certainly be modeled with something behind hps. Preferably not some alternate abstract numeric total, though, but a disability track that models the penalties and limitations imposed by the condition as it progresses (be it getting better or worse). Level Drain is an oddity of the classic game and doesn't really model much of anything. Energy Drain could be just hps damage, or it could be a condition (like ongoing damage or weakened) or a longer-term affliction like diseases &c. Bottom line, for me: HPs are 'plot armor,' they should work to help PCs survive the kinds of deadly threats and insane risks that are par for the course in heroic fiction and legend - and that's just about anything. What hps lack is any way of modeling disability, and you do see heroes in genre struggling against disabling wounds, curses, and other circumstance, even if they generally are able to overcome them just long enough to do something heroic at the critical moment. Some sort of system to model disabling afflictions would be good. Oh, and I'll also chime in as against any sort of wounds/vitality system, it just creates two kinds of hps, one of which ends up not mattering. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Something that has to be modeled in this game and currently is not
Top