Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Something that has to be modeled in this game and currently is not
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 6012548" data-attributes="member: 14506"><p>From the playtest v2. Perhaps a bit complex…</p><p></p><p>Holding Your Breath and Drowning</p><p></p><p>If a character is swimming underwater intentionally (not as a result of a failed check), the character can hold his or her breath for a number of minutes equal to his or her Constitution modifier (minimum 30 seconds). A character who runs out of breath while underwater (usually as a hazard of a failed check) is drowning. While drowning, the character is restrained. As an action, a drowning character can make a Strength check to stop drowning. The DC to do so is at least 13, possibly higher if the water conditions warrant a more difficult check. The drowning character must breathe before a number of rounds pass equal to his or her Constitution modifier (minimum 1) or fall unconscious. Once unconscious, the drowning character loses all his or her remaining hit points. The character is dying and cannot be stabilized or recover hit points until he or she can breathe (either by being brought to the surface or by gaining the magical ability to breathe underwater). Once the character can breathe, normal means of restoring lost hit points can revive the character.</p><p></p><p>So to break it down:</p><ol> <li data-xf-list-type="ol">Can hold breath for CON mod in minutes</li> <li data-xf-list-type="ol">Then, drowning if they fail a CON check or run out of breath (no CON check is required though)</li> <li data-xf-list-type="ol">While drowning they gain the restrained condition.</li> <li data-xf-list-type="ol">As an action, make a DC 13 STR check to stop drowning.</li> <li data-xf-list-type="ol">Drowning they have CON mod rounds to stop or gain the unconscious condition.</li> <li data-xf-list-type="ol">Unconscious and drowning lose all HP and gain dying condition but cannot stabilize or recover HP until breathing again.</li> </ol><p></p><p>Could this be adapted to all the other special cases? Yes... However should we have an entry for each of these cases? I think a unified system could really clear up many of these situations. This looks like a serious book look up in game play.</p><p></p><p>Also, if HP are the preferred method of handling falling and all the other catastrophic damage things. If level 1 poison is the equivalent to a strong drink at 10th level. If starvation is something that only 1st level characters really have to deal with, and extreme pressure or vacuum is fine for a while if you are high enough level, I am not sure the game is going to be right. </p><p></p><p>If HP loss is the right method it could look something like this:</p><ol> <li data-xf-list-type="ol">Falling: 1d6/10’</li> <li data-xf-list-type="ol">Starvation: 1d6/day</li> <li data-xf-list-type="ol">Suffocation: 1d6/min up to con modifier and then per round</li> <li data-xf-list-type="ol">Thirst: after a day 1d6/hour</li> <li data-xf-list-type="ol">Toxins: 1d6 for contact, ingestion, or injection</li> <li data-xf-list-type="ol">Diseases: 1d6/month</li> <li data-xf-list-type="ol">Radiation: 1d6/min</li> <li data-xf-list-type="ol">Pressure: 1d6/round</li> <li data-xf-list-type="ol">Vacuum: 1d6/ round</li> <li data-xf-list-type="ol">Attack Unaware: Sneak attack: bonus damage, or Coup de grace: automatic 0 hp then death on second attack</li> <li data-xf-list-type="ol">Energy Drain: 1d6/attack</li> </ol></blockquote><p></p>
[QUOTE="Sadrik, post: 6012548, member: 14506"] From the playtest v2. Perhaps a bit complex… Holding Your Breath and Drowning If a character is swimming underwater intentionally (not as a result of a failed check), the character can hold his or her breath for a number of minutes equal to his or her Constitution modifier (minimum 30 seconds). A character who runs out of breath while underwater (usually as a hazard of a failed check) is drowning. While drowning, the character is restrained. As an action, a drowning character can make a Strength check to stop drowning. The DC to do so is at least 13, possibly higher if the water conditions warrant a more difficult check. The drowning character must breathe before a number of rounds pass equal to his or her Constitution modifier (minimum 1) or fall unconscious. Once unconscious, the drowning character loses all his or her remaining hit points. The character is dying and cannot be stabilized or recover hit points until he or she can breathe (either by being brought to the surface or by gaining the magical ability to breathe underwater). Once the character can breathe, normal means of restoring lost hit points can revive the character. So to break it down: [LIST=1] [*]Can hold breath for CON mod in minutes [*]Then, drowning if they fail a CON check or run out of breath (no CON check is required though) [*]While drowning they gain the restrained condition. [*]As an action, make a DC 13 STR check to stop drowning. [*]Drowning they have CON mod rounds to stop or gain the unconscious condition. [*]Unconscious and drowning lose all HP and gain dying condition but cannot stabilize or recover HP until breathing again. [/LIST] Could this be adapted to all the other special cases? Yes... However should we have an entry for each of these cases? I think a unified system could really clear up many of these situations. This looks like a serious book look up in game play. Also, if HP are the preferred method of handling falling and all the other catastrophic damage things. If level 1 poison is the equivalent to a strong drink at 10th level. If starvation is something that only 1st level characters really have to deal with, and extreme pressure or vacuum is fine for a while if you are high enough level, I am not sure the game is going to be right. If HP loss is the right method it could look something like this: [LIST=1] [*]Falling: 1d6/10’ [*]Starvation: 1d6/day [*]Suffocation: 1d6/min up to con modifier and then per round [*]Thirst: after a day 1d6/hour [*]Toxins: 1d6 for contact, ingestion, or injection [*]Diseases: 1d6/month [*]Radiation: 1d6/min [*]Pressure: 1d6/round [*]Vacuum: 1d6/ round [*]Attack Unaware: Sneak attack: bonus damage, or Coup de grace: automatic 0 hp then death on second attack [*]Energy Drain: 1d6/attack [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Something that has to be modeled in this game and currently is not
Top