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Something that has to be modeled in this game and currently is not
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<blockquote data-quote="Magil" data-source="post: 6012593" data-attributes="member: 6672353"><p>Traditionally, I would think that the Attack vs. Defense concept is determining whether or not the sword hits you. If the attack roll beats your Defense, you are hit with the sword, and HP represents how many hits you can take before you fall down. I have yet to encounter a DM that didn't describe it this way in game as well.</p><p></p><p>My argument would be that there's no need for a separate system when HP is already an abstraction, and if you must keep a fall just as deadly at level 10 as it is at level 1, simply scale up the damage.</p></blockquote><p></p>
[QUOTE="Magil, post: 6012593, member: 6672353"] Traditionally, I would think that the Attack vs. Defense concept is determining whether or not the sword hits you. If the attack roll beats your Defense, you are hit with the sword, and HP represents how many hits you can take before you fall down. I have yet to encounter a DM that didn't describe it this way in game as well. My argument would be that there's no need for a separate system when HP is already an abstraction, and if you must keep a fall just as deadly at level 10 as it is at level 1, simply scale up the damage. [/QUOTE]
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