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General Tabletop Discussion
*TTRPGs General
Something that Needs More Consideration - Pacing
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<blockquote data-quote="Argyle King" data-source="post: 5255958" data-attributes="member: 58416"><p>What kind of pace I enjoy depends somewhat on the system I am playing and what kind of game I am playing.</p><p> </p><p>If I'm playing D&D 4E, I think a fast pace is usually the best due to the way the game is built. The PCs are expected to be constantly moving on to bigger and tougher challenges; gaining levels so they can become strong enough to defeat whatever the huge threat to the world happens to be at the time. Usually, I suppose this would be similar to movie pace at the far end; something akin to an action oriented supers comic at the slow end.</p><p> </p><p> </p><p>When I played 3rd Edition, I'd say I liked a pace similar to what I still want out of 4E, but I was more comfortable with the time line being stretched out a little more. Interludes of downtime and the occasional castle building diversion or political intrigue mystery were more acceptable. I'm not quite sure how I would categorize this. Perhaps something akin to a tv mini series or some of the longer drawn out comic stories.</p><p> </p><p> </p><p>If I'm playing something more open ended like GURPS, I enjoy a lot more downtime for my character because the system is built in a way to make those experiences feel rewarding. I enjoy the pace to be more similar to a novel and give me time to lose myself in the characters and in the world.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5255958, member: 58416"] What kind of pace I enjoy depends somewhat on the system I am playing and what kind of game I am playing. If I'm playing D&D 4E, I think a fast pace is usually the best due to the way the game is built. The PCs are expected to be constantly moving on to bigger and tougher challenges; gaining levels so they can become strong enough to defeat whatever the huge threat to the world happens to be at the time. Usually, I suppose this would be similar to movie pace at the far end; something akin to an action oriented supers comic at the slow end. When I played 3rd Edition, I'd say I liked a pace similar to what I still want out of 4E, but I was more comfortable with the time line being stretched out a little more. Interludes of downtime and the occasional castle building diversion or political intrigue mystery were more acceptable. I'm not quite sure how I would categorize this. Perhaps something akin to a tv mini series or some of the longer drawn out comic stories. If I'm playing something more open ended like GURPS, I enjoy a lot more downtime for my character because the system is built in a way to make those experiences feel rewarding. I enjoy the pace to be more similar to a novel and give me time to lose myself in the characters and in the world. [/QUOTE]
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Something that Needs More Consideration - Pacing
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