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Community
General Tabletop Discussion
*TTRPGs General
Something that Needs More Consideration - Pacing
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<blockquote data-quote="IronWolf" data-source="post: 5256144" data-attributes="member: 21076"><p>Pacing is certainly an important element for a game. The trick is finding the pace that matches your table and players. Some will likely want a fast moving game, others will want slower, more detail for mundane tasks and in many cases you will have both types at your table and have to figure out the right pace between the two to keep both types of players entertained.</p><p></p><p>Generally from campaigns I play in, it seems hand waving travel time that has no real bearing on items other than getting to point A to point B can be hand waved, maybe break it up with an interesting night in camp or a town that you must pass through to help add some depth.</p><p></p><p>Some shopping is hand waved, vendors are out there, maybe a skill check to haggle. Looking for that ultimate item? That finely crafted bow? Possibly play that out since the item is of above average importance to the character.</p><p></p><p>I think to get the proper pacing the DM needs to watch his players, learn which speed pleases which player and then try to find a pace that makes both types happy. It can be difficult and is surely more of an art than a science.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5256144, member: 21076"] Pacing is certainly an important element for a game. The trick is finding the pace that matches your table and players. Some will likely want a fast moving game, others will want slower, more detail for mundane tasks and in many cases you will have both types at your table and have to figure out the right pace between the two to keep both types of players entertained. Generally from campaigns I play in, it seems hand waving travel time that has no real bearing on items other than getting to point A to point B can be hand waved, maybe break it up with an interesting night in camp or a town that you must pass through to help add some depth. Some shopping is hand waved, vendors are out there, maybe a skill check to haggle. Looking for that ultimate item? That finely crafted bow? Possibly play that out since the item is of above average importance to the character. I think to get the proper pacing the DM needs to watch his players, learn which speed pleases which player and then try to find a pace that makes both types happy. It can be difficult and is surely more of an art than a science. [/QUOTE]
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Something that Needs More Consideration - Pacing
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