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Community
General Tabletop Discussion
*TTRPGs General
Something that Needs More Consideration - Pacing
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<blockquote data-quote="Hussar" data-source="post: 5256367" data-attributes="member: 22779"><p>Sounds like fun. So long as the entire group is participating, and it's not something that happens every week, I'm probably 100% groovy. But, see below.</p><p></p><p></p><p></p><p>The problem I find with this, both as a player and a DM, is analysis paralysis. While only a few minutes of in game time goes by, the players spend two hours screwing around on a plan. It sounds here like you tend to treat the camera as "always on" so that game time and real time are fairly parallel.</p><p></p><p></p><p></p><p>Sorry, I guess I mistated. There's no "stopwatch" going on. It's not like I'm sitting there looking at the clock and I'm going to cut you off at 30 minutes. However, watching two players hash out the exact questions of a Divination spell for three hours makes me want to paint my brains all over the wall.</p><p></p><p>Same with having that one player who wants to talk to EVERY NPC, even when there are other things going on.</p><p></p><p>Yeah, I'll admit I'd probably run a bit roughshod over those players. </p><p></p><p>I think it's because I've spent so many campaigns with glacially slow paces. They almost become Seinfeld campaigns - "It's a campaign about ... Nothing!" Only to spend several months getting into the campaign and then have it fizzle because of real life issues.</p><p></p><p>I've had enough cake over the years. I want the soft chewy center now. </p><p></p><p>Chainsaw mentions spending 50+ hours on a single level of a multi-level dungeon. No thanks. Never, ever again will I do that. Now, I just excuse myself from the table and find a new game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5256367, member: 22779"] Sounds like fun. So long as the entire group is participating, and it's not something that happens every week, I'm probably 100% groovy. But, see below. The problem I find with this, both as a player and a DM, is analysis paralysis. While only a few minutes of in game time goes by, the players spend two hours screwing around on a plan. It sounds here like you tend to treat the camera as "always on" so that game time and real time are fairly parallel. Sorry, I guess I mistated. There's no "stopwatch" going on. It's not like I'm sitting there looking at the clock and I'm going to cut you off at 30 minutes. However, watching two players hash out the exact questions of a Divination spell for three hours makes me want to paint my brains all over the wall. Same with having that one player who wants to talk to EVERY NPC, even when there are other things going on. Yeah, I'll admit I'd probably run a bit roughshod over those players. I think it's because I've spent so many campaigns with glacially slow paces. They almost become Seinfeld campaigns - "It's a campaign about ... Nothing!" Only to spend several months getting into the campaign and then have it fizzle because of real life issues. I've had enough cake over the years. I want the soft chewy center now. Chainsaw mentions spending 50+ hours on a single level of a multi-level dungeon. No thanks. Never, ever again will I do that. Now, I just excuse myself from the table and find a new game. [/QUOTE]
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