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Something that Needs More Consideration - Pacing
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<blockquote data-quote="Doug McCrae" data-source="post: 5256715" data-attributes="member: 21169"><p>As a player, about half of my problems with slow pacing have come from the GM and the other half from another player.</p><p></p><p>I gamed with one in the past who particularly troubled me because his play preferences almost make him a perfect storm of immobility. I'll call him Al because that's his name.</p><p></p><p>1) He loves to talk. He's the exact same IRL as he is in an rpg. I've seen him talk to a wrong number on his phone for five minutes. Mang does he love to talk. His ideal rpg session seems to consist of the PCs discussing theories about What's Really Going On with one another. Or a moral dilemma. Anything, so long as there is no substance to it at all and no actual facts. In a way he's a godsend for a GM because so little material has to be written. Like there could be a mystery, and one clue will be revealed. To Al, this is now the time to talk, to discuss theories. No need to gather more clues. No concept that we might only have a part of the picture.</p><p></p><p>2) Al is incredibly cagey with information. His major purpose as a PC seems to be to be the strictest bouncer possible at the door to the nightclub of knowledge. He's not just cagey with information to do with his own PC, personal secrets and stuff like that. No, no, no. He's cagey with everything. Like if an NPC tells Al's character where the adventure is, he will keep that a secret from the other PCs for the duration of the campaign. He clings to facts like a frikkin limpet.</p><p></p><p>3) Al and his characters trust nothing and no one. Everything must be questioned. The other PCs' claims to knowledge are always in doubt. At no point do we ever have enough info to take action, unless it came from his character. Obviously he won't tell the other PCs what that information is. Ofc not, that would violate #2.</p><p></p><p>The combination of these features essentially means he talks endlessly about nothing, just theories and questioning the validity of what the other PCs say.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5256715, member: 21169"] As a player, about half of my problems with slow pacing have come from the GM and the other half from another player. I gamed with one in the past who particularly troubled me because his play preferences almost make him a perfect storm of immobility. I'll call him Al because that's his name. 1) He loves to talk. He's the exact same IRL as he is in an rpg. I've seen him talk to a wrong number on his phone for five minutes. Mang does he love to talk. His ideal rpg session seems to consist of the PCs discussing theories about What's Really Going On with one another. Or a moral dilemma. Anything, so long as there is no substance to it at all and no actual facts. In a way he's a godsend for a GM because so little material has to be written. Like there could be a mystery, and one clue will be revealed. To Al, this is now the time to talk, to discuss theories. No need to gather more clues. No concept that we might only have a part of the picture. 2) Al is incredibly cagey with information. His major purpose as a PC seems to be to be the strictest bouncer possible at the door to the nightclub of knowledge. He's not just cagey with information to do with his own PC, personal secrets and stuff like that. No, no, no. He's cagey with everything. Like if an NPC tells Al's character where the adventure is, he will keep that a secret from the other PCs for the duration of the campaign. He clings to facts like a frikkin limpet. 3) Al and his characters trust nothing and no one. Everything must be questioned. The other PCs' claims to knowledge are always in doubt. At no point do we ever have enough info to take action, unless it came from his character. Obviously he won't tell the other PCs what that information is. Ofc not, that would violate #2. The combination of these features essentially means he talks endlessly about nothing, just theories and questioning the validity of what the other PCs say. [/QUOTE]
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