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General Tabletop Discussion
*TTRPGs General
Something that Needs More Consideration - Pacing
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<blockquote data-quote="GnomeWorks" data-source="post: 5259650" data-attributes="member: 162"><p>As ExploderWizard mentioned up-thread, just because you - the GM - know there won't be encounters at night, does not mean the players know that.</p><p></p><p></p><p></p><p>How is this a "needless" waste of time?</p><p></p><p>Part of the advantage of the table over MMOs and such is the ability, as a player, to do whatever, to investigate whatever. If the GM is trying to constrain that by putting limits on how much time s/he is willing to spend on certain actions, that is effectively putting the game closer to MMOs and such. Not a good thing.</p><p></p><p></p><p></p><p>Then give an example of a task the PCs choose to spend a seemingly-ridiculous amount of time on that doesn't have an obvious motivating factor but still isn't important.</p><p></p><p></p><p></p><p>Cutting to the chase and moving on... to what, exactly? Preferring one element of the game or another is totally acceptable, but at the same time you should acknowledge that not everyone at the table will share those tastes.</p><p></p><p></p><p></p><p>And I'm sure you've had sessions filled with other things that someone else at the table was pretty bored by. Sometimes you have a session that has everything you're looking for, and sometimes you have a session that has everything <em>someone else</em> is looking for.</p><p></p><p></p><p></p><p>Yeah, I'm not really a fan of the time-limit concept. Let a "scene" take as long as it takes. If it takes five minutes or five hours, so long as most of the table is engaged, it's all good.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 5259650, member: 162"] As ExploderWizard mentioned up-thread, just because you - the GM - know there won't be encounters at night, does not mean the players know that. How is this a "needless" waste of time? Part of the advantage of the table over MMOs and such is the ability, as a player, to do whatever, to investigate whatever. If the GM is trying to constrain that by putting limits on how much time s/he is willing to spend on certain actions, that is effectively putting the game closer to MMOs and such. Not a good thing. Then give an example of a task the PCs choose to spend a seemingly-ridiculous amount of time on that doesn't have an obvious motivating factor but still isn't important. Cutting to the chase and moving on... to what, exactly? Preferring one element of the game or another is totally acceptable, but at the same time you should acknowledge that not everyone at the table will share those tastes. And I'm sure you've had sessions filled with other things that someone else at the table was pretty bored by. Sometimes you have a session that has everything you're looking for, and sometimes you have a session that has everything [i]someone else[/i] is looking for. Yeah, I'm not really a fan of the time-limit concept. Let a "scene" take as long as it takes. If it takes five minutes or five hours, so long as most of the table is engaged, it's all good. [/QUOTE]
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