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General Tabletop Discussion
*TTRPGs General
Something that Needs More Consideration - Pacing
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<blockquote data-quote="Hussar" data-source="post: 5260918" data-attributes="member: 22779"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f633.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":oops:" title="Oops! :oops:" data-smilie="10"data-shortname=":oops:" /> sorry about that. My bad. I blame the new page. Yeah, that's it, new page I tells ya. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>And that's where the random roll comes in. Most modules have something like a random chance (1 in whatever) every hour. Which watch the random encounter occurs in is completely random. So, why bother worrying about the order of watch? Roll a random die for whose watch it is, and you're good to go.</p><p></p><p>And, as far as removing PC to PC roleplay, sure, the first time. Maybe the second time. But, after three or four sessions, there's no more role play here. It's, "We set watch" and you're done. The order doesn't typically change, why would it? Casters sleep first or last, and if you have an elf in the party, he keeps watch the rest of the time.</p><p></p><p></p><p></p><p>And, in a group of six, what do you do when it's two or three who want to engage and the rest of the group doesn't?</p><p></p><p></p><p></p><p>See, to me, while I totally get that some people love this stuff, I do not enjoy it. No, wandering around fictional world is not an adventure for me. Someone's imagined space is not as interesting to me as it is to that person. I've played with far too many DM's who seem to think that setting can replace plot. "Oooh, look, they've got a wonderful market" Who cares?</p><p></p><p>If I wanted to wander around looking at stuff, I'd stick to computer games which have ten times more detail than any TTRPG can ever have. </p><p></p><p>The idea that heavy immersion=setting wank just blows my mind. Heavy immersion does not require much in the way of setting at all. It does, OTOH, require a deep, emotionally engaging story that is intricately tied to the characters. Whether that story develops from the players or the GM, doesn't matter. You can do it from either direction. </p><p></p><p>However, pissing around with talking to random NPC #2417 is not "deeply immersive". It's wasting time.</p><p></p><p>For me anyway. For others, hey, more power to you if it floats your boat. I want faster pace than that. I think it makes for better games.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5260918, member: 22779"] :oops: sorry about that. My bad. I blame the new page. Yeah, that's it, new page I tells ya. :p And that's where the random roll comes in. Most modules have something like a random chance (1 in whatever) every hour. Which watch the random encounter occurs in is completely random. So, why bother worrying about the order of watch? Roll a random die for whose watch it is, and you're good to go. And, as far as removing PC to PC roleplay, sure, the first time. Maybe the second time. But, after three or four sessions, there's no more role play here. It's, "We set watch" and you're done. The order doesn't typically change, why would it? Casters sleep first or last, and if you have an elf in the party, he keeps watch the rest of the time. And, in a group of six, what do you do when it's two or three who want to engage and the rest of the group doesn't? See, to me, while I totally get that some people love this stuff, I do not enjoy it. No, wandering around fictional world is not an adventure for me. Someone's imagined space is not as interesting to me as it is to that person. I've played with far too many DM's who seem to think that setting can replace plot. "Oooh, look, they've got a wonderful market" Who cares? If I wanted to wander around looking at stuff, I'd stick to computer games which have ten times more detail than any TTRPG can ever have. The idea that heavy immersion=setting wank just blows my mind. Heavy immersion does not require much in the way of setting at all. It does, OTOH, require a deep, emotionally engaging story that is intricately tied to the characters. Whether that story develops from the players or the GM, doesn't matter. You can do it from either direction. However, pissing around with talking to random NPC #2417 is not "deeply immersive". It's wasting time. For me anyway. For others, hey, more power to you if it floats your boat. I want faster pace than that. I think it makes for better games. [/QUOTE]
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