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Something that Needs More Consideration - Pacing
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<blockquote data-quote="GnomeWorks" data-source="post: 5261296" data-attributes="member: 162"><p>Alright, happy-fun response time.</p><p></p><p></p><p></p><p>To me, this sounds like a contradiction. "It's not worth the time, but people at the table are engaged and interested."</p><p></p><p>If you're engaged or interested in something, it is worth the time. Most folk, I think, don't spend time on things they don't care for, at least not with their leisure time.</p><p></p><p></p><p></p><p>Yep, and it sounds like a pretty sound assumption to me.</p><p></p><p></p><p></p><p>I call shenanigans. I'm 23. Most of my gaming experience is with 3e.</p><p></p><p>Just because you learn to do it one way doesn't mean you stick with it. You figure out eventually - either from someone else or own your own - that you don't like it, and find a way around it, either intentionally or accidentally.</p><p></p><p>Regardless, I wouldn't leap to the conclusion that the only reason people enjoy the nitty-gritty details of dungeon searching and such is because they don't know a better way. Some do like it.</p><p></p><p></p><p></p><p>Since most folk around here like to liken their preferred gaming experiences with movies, let's run with that analogy for a second. In an action flick, is every moment of the movie filled with explosions and chase-scenes and gunfights and what-not? No. There are lulls, there are calm moments.</p><p></p><p>This is because it gives the audience a chance to sit back for a moment, to recalibrate their vision so that they are prepared for the next five-minute-long nonstop-action sequence.</p><p></p><p>To approach your point from another angle, it is my belief that some players - myself among them - see this sort of thing as part of the experience, as part of trying to get into the character's head. Much like I <a href="http://www.enworld.org/forum/5109540-post142.html" target="_blank">wrote in a post some time ago about what <em>I</em> would do if I were an adventurer</a>, this is in the same vein: if I were going into dungeons killing things, you're darn right I'd check their corpses for usable stuff. You're darn right I'd be making a map, ensuring that my fellow crazies and I had a reasonable marching order, that we did everything just right so that maybe, just maybe, we might not die horrible, horrible deaths.</p><p></p><p></p><p></p><p>Real payoff towards <em>what</em>, exactly?</p><p></p><p></p><p></p><p>This solution irks me, primarily because it feels like <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/RetConjuration" target="_blank">retconjuration</a>. "You didn't have a watch order set, but now that there is a reason to have one, you do, and this is who is watching." Sorry, but if you don't have a watch order set, <em>then you don't have a watch order set</em>.</p><p></p><p></p><p></p><p>I don't like that answer. Give me something concrete, please. You owe me that much, at least, for mangling my name. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>It's not paranoia!</p><p></p><p>In some groups, alright, fine, it might be. But I don't accept that as a blanket rationale for this behavior.</p><p></p><p>From my perspective, again I bring up the post I made awhile ago. If I were an adventurer, you're darn right I would care about every piece of equipment I own, that my fellow crazy-people own, how they're distributed, possibly (and probably, depending on the item) even where they're being carried.</p><p></p><p>These are things that sensible human beings doing ridiculous things would worry about. It therefore makes complete and utter sense, to me, that adventurers would - and <em>should</em> - similarly care.</p><p></p><p></p><p></p><p>Yeah, I'm not really a fan of that solution. Shopping is an important part of the experience. It should matter, because once you're out in the wild, all you have is what you have, end of story. I feel it important to track that sort of thing, because it is terribly relevant to the adventuring lifestyle.</p><p></p><p></p><p></p><p>It is unimportant to you, because you have decided it is. It is not a total waste of time for those of us who care about it.</p><p></p><p>If that's not the way you want to play, fine! I'm not trying to tout OTWism, here. But trying to say that my preferred method is a waste of time or due to paranoia or whatever is... frustrating.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 5261296, member: 162"] Alright, happy-fun response time. To me, this sounds like a contradiction. "It's not worth the time, but people at the table are engaged and interested." If you're engaged or interested in something, it is worth the time. Most folk, I think, don't spend time on things they don't care for, at least not with their leisure time. Yep, and it sounds like a pretty sound assumption to me. I call shenanigans. I'm 23. Most of my gaming experience is with 3e. Just because you learn to do it one way doesn't mean you stick with it. You figure out eventually - either from someone else or own your own - that you don't like it, and find a way around it, either intentionally or accidentally. Regardless, I wouldn't leap to the conclusion that the only reason people enjoy the nitty-gritty details of dungeon searching and such is because they don't know a better way. Some do like it. Since most folk around here like to liken their preferred gaming experiences with movies, let's run with that analogy for a second. In an action flick, is every moment of the movie filled with explosions and chase-scenes and gunfights and what-not? No. There are lulls, there are calm moments. This is because it gives the audience a chance to sit back for a moment, to recalibrate their vision so that they are prepared for the next five-minute-long nonstop-action sequence. To approach your point from another angle, it is my belief that some players - myself among them - see this sort of thing as part of the experience, as part of trying to get into the character's head. Much like I [url=http://www.enworld.org/forum/5109540-post142.html]wrote in a post some time ago about what [i]I[/i] would do if I were an adventurer[/url], this is in the same vein: if I were going into dungeons killing things, you're darn right I'd check their corpses for usable stuff. You're darn right I'd be making a map, ensuring that my fellow crazies and I had a reasonable marching order, that we did everything just right so that maybe, just maybe, we might not die horrible, horrible deaths. Real payoff towards [i]what[/i], exactly? This solution irks me, primarily because it feels like [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/RetConjuration]retconjuration[/url]. "You didn't have a watch order set, but now that there is a reason to have one, you do, and this is who is watching." Sorry, but if you don't have a watch order set, [i]then you don't have a watch order set[/i]. I don't like that answer. Give me something concrete, please. You owe me that much, at least, for mangling my name. :p It's not paranoia! In some groups, alright, fine, it might be. But I don't accept that as a blanket rationale for this behavior. From my perspective, again I bring up the post I made awhile ago. If I were an adventurer, you're darn right I would care about every piece of equipment I own, that my fellow crazy-people own, how they're distributed, possibly (and probably, depending on the item) even where they're being carried. These are things that sensible human beings doing ridiculous things would worry about. It therefore makes complete and utter sense, to me, that adventurers would - and [i]should[/i] - similarly care. Yeah, I'm not really a fan of that solution. Shopping is an important part of the experience. It should matter, because once you're out in the wild, all you have is what you have, end of story. I feel it important to track that sort of thing, because it is terribly relevant to the adventuring lifestyle. It is unimportant to you, because you have decided it is. It is not a total waste of time for those of us who care about it. If that's not the way you want to play, fine! I'm not trying to tout OTWism, here. But trying to say that my preferred method is a waste of time or due to paranoia or whatever is... frustrating. [/QUOTE]
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