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General Tabletop Discussion
*TTRPGs General
Something that Needs More Consideration - Pacing
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<blockquote data-quote="S'mon" data-source="post: 5261450" data-attributes="member: 463"><p>Yeah, to me a GM-story-driven game smacks of railroading. Player-driven story is great, because I as GM remain engaged, not knowing what will happen next. I like 'bangs' (X happens, what do you do?) But I loathe pre-written stories in an RPG. The most linearity I can take is single-session, like a 3-encounter dungeon delve, and even that is pushing it. </p><p></p><p>The game yesterday, all the NPC interaction was potentially important, one PC met a halfling baker/inventor and got a lead on an adventure (rescuing missing halfling youths from the goblins in the Despot Ruins), another made friends with a fellow paladin/escapee and got a slave collar off her neck, without getting them killed or otherwise into more trouble. They could have gone different ways, done different things, but everything they did was interesting (or else I skimmed over it), and their decisions to do or not do certain things were their own, and had meaningful consequences.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5261450, member: 463"] Yeah, to me a GM-story-driven game smacks of railroading. Player-driven story is great, because I as GM remain engaged, not knowing what will happen next. I like 'bangs' (X happens, what do you do?) But I loathe pre-written stories in an RPG. The most linearity I can take is single-session, like a 3-encounter dungeon delve, and even that is pushing it. The game yesterday, all the NPC interaction was potentially important, one PC met a halfling baker/inventor and got a lead on an adventure (rescuing missing halfling youths from the goblins in the Despot Ruins), another made friends with a fellow paladin/escapee and got a slave collar off her neck, without getting them killed or otherwise into more trouble. They could have gone different ways, done different things, but everything they did was interesting (or else I skimmed over it), and their decisions to do or not do certain things were their own, and had meaningful consequences. [/QUOTE]
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Something that Needs More Consideration - Pacing
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