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Something That Never Made Sense: Light Radius
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<blockquote data-quote="I'm A Banana" data-source="post: 6012900" data-attributes="member: 2067"><p>As of right now, none of those are part of Next. And honestly they don't make a lot of sense for a very "basic D&D" experience, so I wouldn't expect them in a narrowly basic core. All I'm sayin' is that I want 5e in general not to be so fragile. Darkvision shouldn't break the game. Neither should flight, or teleportation, or whatever. It must be flexible enough to embrace such things.</p><p></p><p></p><p></p><p>Honestly, it's no different to me than 4e saying "FIGHTS ARE AWESOME, and everything else is a skill challenge." Which is fine for some groups.</p><p></p><p>Different groups want different focuses in different areas. Simple in certain areas, complex in others. There isn't a One Size Fits All, and someone who wants really simple combat might want elaborate rules for reputation and encumbrance. They should have it. D&D is about <em>your games</em>. Whatever you want to jam into them.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6012900, member: 2067"] As of right now, none of those are part of Next. And honestly they don't make a lot of sense for a very "basic D&D" experience, so I wouldn't expect them in a narrowly basic core. All I'm sayin' is that I want 5e in general not to be so fragile. Darkvision shouldn't break the game. Neither should flight, or teleportation, or whatever. It must be flexible enough to embrace such things. Honestly, it's no different to me than 4e saying "FIGHTS ARE AWESOME, and everything else is a skill challenge." Which is fine for some groups. Different groups want different focuses in different areas. Simple in certain areas, complex in others. There isn't a One Size Fits All, and someone who wants really simple combat might want elaborate rules for reputation and encumbrance. They should have it. D&D is about [I]your games[/I]. Whatever you want to jam into them. [/QUOTE]
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Something That Never Made Sense: Light Radius
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