Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Something That Never Made Sense: Light Radius
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 6014813" data-attributes="member: 58416"><p>I do generally agree that there should be drawbacks and strengths to each option. I did not take from the original post of yours that I quoted that that was what you meant though. I took what you had posted as meaning you didn't feel abilities such as flight and darkvision were potent enough to make much of a difference to balance. If that is not what you meant, that I apologize for misunderstanding what you had said.</p><p></p><p>Darkvision that can be thwarted is a little better, but it still -imo- leans a little toward favoring those with it and those without it. The primary advantage to darkvision is being able to see in the dark. Someone with it is going to play to their strengths while trying to diminish their drawbacks. Staying away from light when you're trying to be stealthy in the dark is already something someone attempting stealth would do anyway; doubly so if they are trying to use darkvision. For someone with a lantern to be close enough to disrupt darkvision, the person using light would need to already be aware there was something out there in the dark.</p><p></p><p>Using actions to maintain flight doesn't really help either because the normal way of moving is by using actions already. Needing to use an action to fly is still preferable to needing an action to walk. Were you suggesting flying would require an additional action on top of what is normally needed to move?</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6014813, member: 58416"] I do generally agree that there should be drawbacks and strengths to each option. I did not take from the original post of yours that I quoted that that was what you meant though. I took what you had posted as meaning you didn't feel abilities such as flight and darkvision were potent enough to make much of a difference to balance. If that is not what you meant, that I apologize for misunderstanding what you had said. Darkvision that can be thwarted is a little better, but it still -imo- leans a little toward favoring those with it and those without it. The primary advantage to darkvision is being able to see in the dark. Someone with it is going to play to their strengths while trying to diminish their drawbacks. Staying away from light when you're trying to be stealthy in the dark is already something someone attempting stealth would do anyway; doubly so if they are trying to use darkvision. For someone with a lantern to be close enough to disrupt darkvision, the person using light would need to already be aware there was something out there in the dark. Using actions to maintain flight doesn't really help either because the normal way of moving is by using actions already. Needing to use an action to fly is still preferable to needing an action to walk. Were you suggesting flying would require an additional action on top of what is normally needed to move? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Something That Never Made Sense: Light Radius
Top