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Something That Never Made Sense: Light Radius
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<blockquote data-quote="Argyle King" data-source="post: 6015089" data-attributes="member: 58416"><p>A valid opinion.</p><p></p><p></p><p>Mine is that I don't see (no pun intended) how having darkvision isn't a difference maker. Sight is one of the dominant senses that we have. While there are edge cases like the blind guy who has learned to click his tongue to use echolocation in a manner similar to a bat, not being able to see is generally a big deal. IMO, an advantage like that is going to be a game changer unless you saddle it with enough drawbacks that it ceases to be fun by virtue of sucking so badly elsewhere.</p><p></p><p>Basically put: If I can see in the dark, I'm going to do everything I can to make sure as many encounters as possible take place in the dark. At some point the GM might start just using enemies who also have dark vision, but then that's something which has changed somewhat drastically how encounter design is being done at the table -a game changer.</p><p></p><p>Everything I just said there also applies to flight, but even more so because the ability to fly is also extremely valuable in utility situations. </p><p></p><p>I'm not suggesting it is impossible to balance such things. There are rpgs I play which do, but those are still two abilities which are extremely useful; even in the style of game you mention. Traditionally, D&D's approach to such things (especially in the most recent version of the game) has been to place limitations on such things which I would feel fall into the category of the metagame of the system; that's something I prefer to avoid as much as possible.</p><p></p><p>All things considered, I think it's pretty safe to say you want vastly different things out of your rpg experience than I do. I think that is fine. I accept that not everyone plays the game the same way. However, I do not believe a D&D which is geared toward the things you mention to such an extent as you would prefer them to be is a game which can also fit the type of game I want to play. There's nothing wrong with that; I in no way expect the next edition of the game to bend to what I want. I'm just stating what seems to be the case. If I had to guess, I would guess that what D&D will become will more than likely be far closer to what you want than what I want. </p><p></p><p>When it comes to Darkvision, I don't feel it's an ability which should be so common. If I were in charge of D&D, I'm not so sure I'd even give it to dwarves and some of the other races which traditionally have had it.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6015089, member: 58416"] A valid opinion. Mine is that I don't see (no pun intended) how having darkvision isn't a difference maker. Sight is one of the dominant senses that we have. While there are edge cases like the blind guy who has learned to click his tongue to use echolocation in a manner similar to a bat, not being able to see is generally a big deal. IMO, an advantage like that is going to be a game changer unless you saddle it with enough drawbacks that it ceases to be fun by virtue of sucking so badly elsewhere. Basically put: If I can see in the dark, I'm going to do everything I can to make sure as many encounters as possible take place in the dark. At some point the GM might start just using enemies who also have dark vision, but then that's something which has changed somewhat drastically how encounter design is being done at the table -a game changer. Everything I just said there also applies to flight, but even more so because the ability to fly is also extremely valuable in utility situations. I'm not suggesting it is impossible to balance such things. There are rpgs I play which do, but those are still two abilities which are extremely useful; even in the style of game you mention. Traditionally, D&D's approach to such things (especially in the most recent version of the game) has been to place limitations on such things which I would feel fall into the category of the metagame of the system; that's something I prefer to avoid as much as possible. All things considered, I think it's pretty safe to say you want vastly different things out of your rpg experience than I do. I think that is fine. I accept that not everyone plays the game the same way. However, I do not believe a D&D which is geared toward the things you mention to such an extent as you would prefer them to be is a game which can also fit the type of game I want to play. There's nothing wrong with that; I in no way expect the next edition of the game to bend to what I want. I'm just stating what seems to be the case. If I had to guess, I would guess that what D&D will become will more than likely be far closer to what you want than what I want. When it comes to Darkvision, I don't feel it's an ability which should be so common. If I were in charge of D&D, I'm not so sure I'd even give it to dwarves and some of the other races which traditionally have had it. [/QUOTE]
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Something That Never Made Sense: Light Radius
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