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Sometimes a freaky un-natural bauble is just a freaky un-natural bauble
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<blockquote data-quote="Asmor" data-source="post: 3488678" data-attributes="member: 1154"><p>Ever notice how players have a tendency to blow things way out of proportion? Tonight, I had this little gem that was basically just supposed to be a key for a later puzzle. Nope. Instead, they turned it into the freaking One Ring. No, seriously.</p><p></p><p>Everyone wakes up to hear one of the characters screaming. He's having a nightmare. His hand is clenched so hard that little rivulets of blood flow from where his fingernails are digging into his palms, and he opens it to find a little clear gem. There's a tiny little light at the heart of the gem, and when you look at it it looks like it's a thousand miles away.</p><p></p><p>It starts off with that character joking about how it's his precious, but it ended up with the druid demanding it be destroyed (I egged him on, handed him a little note after he started on about destroying it which basically just said that he heard whispered voices telling him to destroy it) and the paladin (who had found it) wanting to keep it so that it can stay safe because he doesn't know what's going to happen if it is destroyed. We ended the session after a bit of arguing, and it's looking like there's gonna be some PvP at the start of the next session. I gotta hand it to the druid's player for staying in character when he knows he'll probably get killed for it, though.</p><p></p><p>I'm not complaining, it's actually turned out really fun. I just think it's really funny how the GM can set something up, thinking it'll just be a quick scene to gloss over, and all the players really turn it into something else. As another example, a couple weeks ago at the first session of an All Flesh Must Be Eaten game one of my players is running, we spent like half an hour trying to make it look like some guy had killed himself because we hit him with a car and didn't know about the zombies yet (in character, of course).</p></blockquote><p></p>
[QUOTE="Asmor, post: 3488678, member: 1154"] Ever notice how players have a tendency to blow things way out of proportion? Tonight, I had this little gem that was basically just supposed to be a key for a later puzzle. Nope. Instead, they turned it into the freaking One Ring. No, seriously. Everyone wakes up to hear one of the characters screaming. He's having a nightmare. His hand is clenched so hard that little rivulets of blood flow from where his fingernails are digging into his palms, and he opens it to find a little clear gem. There's a tiny little light at the heart of the gem, and when you look at it it looks like it's a thousand miles away. It starts off with that character joking about how it's his precious, but it ended up with the druid demanding it be destroyed (I egged him on, handed him a little note after he started on about destroying it which basically just said that he heard whispered voices telling him to destroy it) and the paladin (who had found it) wanting to keep it so that it can stay safe because he doesn't know what's going to happen if it is destroyed. We ended the session after a bit of arguing, and it's looking like there's gonna be some PvP at the start of the next session. I gotta hand it to the druid's player for staying in character when he knows he'll probably get killed for it, though. I'm not complaining, it's actually turned out really fun. I just think it's really funny how the GM can set something up, thinking it'll just be a quick scene to gloss over, and all the players really turn it into something else. As another example, a couple weeks ago at the first session of an All Flesh Must Be Eaten game one of my players is running, we spent like half an hour trying to make it look like some guy had killed himself because we hit him with a car and didn't know about the zombies yet (in character, of course). [/QUOTE]
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