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*TTRPGs General
Sometimes, a skeleton is not just a skeleton.
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<blockquote data-quote="Korgoth" data-source="post: 4776140" data-attributes="member: 49613"><p>I think you're on the right track here. The way that the older versions emphasized "grab the treasure and run" was the fact that monsters were worth very little XP; treasure was where the real XPs were at.</p><p></p><p>Basically, PCs will do whatever gets them the XPs. If they get XPs for killing monsters, they'll act like the Terminator. If they get XP's for basket weaving, you'll never get them in the dungeon. Giving lots of XPs for treasure and very little for monsters incentivizes loot acquisition and monster avoidance.</p><p></p><p>I also agree that you should mod the monsters freely. Especially if you change the XP that they give... there's little other reason to worry about their "level equivalent".</p><p></p><p>Going off of AD&D here (which had the best selection of monsters, bar none), a "skeleton" encounter ought to be scary if the DM is known to have a mean streak. There are a lot of monsters that <em>look</em> like skeletons... maybe these two are Skeleton Warriors instead! Or some other horror. You also have the purely unique stuff like some of Len Lakofka's undead from Bone Hill.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4776140, member: 49613"] I think you're on the right track here. The way that the older versions emphasized "grab the treasure and run" was the fact that monsters were worth very little XP; treasure was where the real XPs were at. Basically, PCs will do whatever gets them the XPs. If they get XPs for killing monsters, they'll act like the Terminator. If they get XP's for basket weaving, you'll never get them in the dungeon. Giving lots of XPs for treasure and very little for monsters incentivizes loot acquisition and monster avoidance. I also agree that you should mod the monsters freely. Especially if you change the XP that they give... there's little other reason to worry about their "level equivalent". Going off of AD&D here (which had the best selection of monsters, bar none), a "skeleton" encounter ought to be scary if the DM is known to have a mean streak. There are a lot of monsters that [I]look[/I] like skeletons... maybe these two are Skeleton Warriors instead! Or some other horror. You also have the purely unique stuff like some of Len Lakofka's undead from Bone Hill. [/QUOTE]
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Sometimes, a skeleton is not just a skeleton.
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