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Sometimes I feel like I'm the only one who doesn't care about numbers...
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<blockquote data-quote="steeldragons" data-source="post: 6345154" data-attributes="member: 92511"><p>No. You are not the only one.</p><p></p><p>Like you, prior to coming to ENworld, numbers were not something I ever thought of or "analyzed" or considered to matter to the play experience. Other assertions to the contrary notwithstanding, I also am of the opinion that concern for the numbers are, while maybe not completely <em>against </em>the point of the game, completely<em> irrelevant</em> to it.</p><p></p><p>Since coming here and seeing/hear[read]ing those numbers discussions, I will say there are certain points and things that, again never anything I thought or worried about before, I know do have a passing understanding and..."interest" may be too strong a word...but things that I will look at the numbers to see if they "make sense" in a fluffy/general context.</p><p></p><p>Stuff like, can the Fighter consistently out damage the Warlock? "He has to or this game sucks/I won't play!" or "Take Z feat with F background and W sub-class, then X points of mastery with this weapon and I'll average 86.264 HP per round! I am the miniest-maxer munchin IN DUR WERLLLLD! FEAR ME!" are not my concern. But, all things being equal [+ randomness of dice], is it likely/possible? It <em>makes sense </em>the class that is "the best at fighting" be reasonably capable of being better at fighting than other classes. Is it <em>necessary</em>? Will I "hate" a game that doesn't do/have this? No and no.</p><p> </p><p>If the scaling of spell damage for Wizards consistent with spell damage for Clerics? Obviously, they have different spells. There are significantly <em>fewer </em>damage-dealing spells for Clerics than for Wizards...but again, all other things being equal, do these two, say, damage-dealing "3rd level spells" make sense [by which I mean = have consistent damage]. If this cleric gets +5 to their spell attacks because of their Wisdom and this mage subclass/background/trickity system trick grants +2 to spell damage...who cares? The two spells have a fair/even base on which players can create characters. That's a good thing, in my book. Is it necessary? Will I hate a game that doesn't do/have this? No and no.</p><p> </p><p>So...in a general way, the obvious, general, indisputable way that no one is talking about, numbers<em> do </em>figure into the game. "What's the goblin's AC? What do I need to roll to hit? How much damage do I do?" are all necessary <em>for the game.</em> But, as stated above, in my view, not <em>relevant </em>to the play experience. [note: if anyone can not see/understand the distinction...I am sorry. I'm not going to debate about it because I think if it's a distinction one "doesn't see/get", it can't really be clarified. But feel free to discuss amongst yerselves if you like. There are far more eloquent folks on here than I so maybe they can adequately explain what I am tawkin' about.]</p><p></p><p>But again, no. It's not just you. But I do think we are a distinctly endangered species these days.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6345154, member: 92511"] No. You are not the only one. Like you, prior to coming to ENworld, numbers were not something I ever thought of or "analyzed" or considered to matter to the play experience. Other assertions to the contrary notwithstanding, I also am of the opinion that concern for the numbers are, while maybe not completely [I]against [/I]the point of the game, completely[I] irrelevant[/I] to it. Since coming here and seeing/hear[read]ing those numbers discussions, I will say there are certain points and things that, again never anything I thought or worried about before, I know do have a passing understanding and..."interest" may be too strong a word...but things that I will look at the numbers to see if they "make sense" in a fluffy/general context. Stuff like, can the Fighter consistently out damage the Warlock? "He has to or this game sucks/I won't play!" or "Take Z feat with F background and W sub-class, then X points of mastery with this weapon and I'll average 86.264 HP per round! I am the miniest-maxer munchin IN DUR WERLLLLD! FEAR ME!" are not my concern. But, all things being equal [+ randomness of dice], is it likely/possible? It [I]makes sense [/I]the class that is "the best at fighting" be reasonably capable of being better at fighting than other classes. Is it [I]necessary[/I]? Will I "hate" a game that doesn't do/have this? No and no. If the scaling of spell damage for Wizards consistent with spell damage for Clerics? Obviously, they have different spells. There are significantly [I]fewer [/I]damage-dealing spells for Clerics than for Wizards...but again, all other things being equal, do these two, say, damage-dealing "3rd level spells" make sense [by which I mean = have consistent damage]. If this cleric gets +5 to their spell attacks because of their Wisdom and this mage subclass/background/trickity system trick grants +2 to spell damage...who cares? The two spells have a fair/even base on which players can create characters. That's a good thing, in my book. Is it necessary? Will I hate a game that doesn't do/have this? No and no. So...in a general way, the obvious, general, indisputable way that no one is talking about, numbers[I] do [/I]figure into the game. "What's the goblin's AC? What do I need to roll to hit? How much damage do I do?" are all necessary [I]for the game.[/I] But, as stated above, in my view, not [I]relevant [/I]to the play experience. [note: if anyone can not see/understand the distinction...I am sorry. I'm not going to debate about it because I think if it's a distinction one "doesn't see/get", it can't really be clarified. But feel free to discuss amongst yerselves if you like. There are far more eloquent folks on here than I so maybe they can adequately explain what I am tawkin' about.] But again, no. It's not just you. But I do think we are a distinctly endangered species these days. [/QUOTE]
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