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Sometimes I feel like I'm the only one who doesn't care about numbers...
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<blockquote data-quote="Sadras" data-source="post: 6348175" data-attributes="member: 6688277"><p>Thank you for the link, great summary and story. Our group would have definitely enjoyed that. </p><p></p><p></p><p></p><p>From this I gather that for you a bunch of rule books reflect the essence of D&D, or at least you seem to imply this from the quote above.</p><p> </p><p>I think I'd rather prefer @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=5868" target="_blank">Olgar Shiverstone</a></u></strong></em>'s sig, being a quote from WizarDru</p><p>"<strong>The Soul of D&D?</strong> <em>It's rolling a natural 20 when you're down to 3 hit points and the cleric's on the floor and you're staring that sunnavabitch bugbear right in his bloodshot eye and holding the line just long enough to let the wizard unleash a fireball at the guards who are on their way, because they're all that stands between you, the Foozle and Glory.</em>" - WizarDru </p><p> </p><p>The reason I am able to run a game like the one I have described is because of my experience as a DM and reading the bunch of rule books you reflect as the essence of D&D. A DM determines the level of difficulty for many tasks in every edition - which is exactly what I was doing for each one of the pillars. Determining if the task was easy, medium, hard..etc based on the situation in the narrative. So I'd argue what we played was and is D&D.</p><p>We will have to just agree to continue arguing <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p> </p><p></p><p>Perhaps you are right on this, I certainly don't have the experience to comment. The PCs were young (runaways). I was slowly building details on their character sheets...to level 1, but although the adventure was a success and PCs accomplished what they had to - it ended in a TPK (long story). And that is where we ended it.</p><p> </p><p></p><p> </p><p>You have just described me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />. Although I don't believe loads of people hated the 4e MM. I dislike there was errata, but I'm sure that's everyone. I missed the fluff sure, but I adapted using my 2e Monstrous Manual and even the 3e ones. But other than that, 4e MM was great, at least for me. I appreciated the system's monster powers much more so than the system's PC powers.</p></blockquote><p></p>
[QUOTE="Sadras, post: 6348175, member: 6688277"] Thank you for the link, great summary and story. Our group would have definitely enjoyed that. From this I gather that for you a bunch of rule books reflect the essence of D&D, or at least you seem to imply this from the quote above. I think I'd rather prefer @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=5868"]Olgar Shiverstone[/URL][/U][/B][/I]'s sig, being a quote from WizarDru "[B]The Soul of D&D?[/B] [I]It's rolling a natural 20 when you're down to 3 hit points and the cleric's on the floor and you're staring that sunnavabitch bugbear right in his bloodshot eye and holding the line just long enough to let the wizard unleash a fireball at the guards who are on their way, because they're all that stands between you, the Foozle and Glory.[/I]" - WizarDru The reason I am able to run a game like the one I have described is because of my experience as a DM and reading the bunch of rule books you reflect as the essence of D&D. A DM determines the level of difficulty for many tasks in every edition - which is exactly what I was doing for each one of the pillars. Determining if the task was easy, medium, hard..etc based on the situation in the narrative. So I'd argue what we played was and is D&D. We will have to just agree to continue arguing :p Perhaps you are right on this, I certainly don't have the experience to comment. The PCs were young (runaways). I was slowly building details on their character sheets...to level 1, but although the adventure was a success and PCs accomplished what they had to - it ended in a TPK (long story). And that is where we ended it. You have just described me :D. Although I don't believe loads of people hated the 4e MM. I dislike there was errata, but I'm sure that's everyone. I missed the fluff sure, but I adapted using my 2e Monstrous Manual and even the 3e ones. But other than that, 4e MM was great, at least for me. I appreciated the system's monster powers much more so than the system's PC powers. [/QUOTE]
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