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General Tabletop Discussion
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Sometimes Less Is More...or am I the only one who thinks so?
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<blockquote data-quote="Leatherhead" data-source="post: 7793621" data-attributes="member: 53176"><p>I think it's time to start deleting classes!</p><p></p><p>For instance, the Sorcerer and Warlock could be bound together, as any origin could also serve as a patron (or vice versa). Also they would cover each-other's mechanical deficiencies. Think of the possibilities that a Sorcerer with access to Invocations could have for character building! Or how a Warlock could temper their "Always doing the same thing" problem with spell points.</p><p></p><p>Secondly, we should get rid of the Cleric, it's kind of vestigial at this point. A Cleric is basically a servant of the gods, who also happened to be the rules patch for fighting undead and healing because both of those were glaring problems with the earlier systems. Nowadays most of those rule patches are no longer necessary, and any class can be a servant of the gods now. Just give every remaining class a Divine subclass or two and you have basically all the "Cleric domains" you need, and a far better mechanical model of a diverse group of characters who are "heeding the call."</p><p></p><p>Thirdly, that Problematic Rogue. Rogues unfortunately attract bad faith players, "roleplaying" kleptomania at the expense of the rest of the group. Rogues originally existed to do mundane skills, unfortunately niche protection meant that the Poor Fighter was no longer allowed to excel at being a skillful mundane person. This niche protection has all but eroded now, thanks to Bard, but regrettably the Fighter is still lacking in the skills department. The quick and dirty solution is to just cut out the Rogue, give Expertise to the Fighter, and let everyone that belabors their old characters simply build a dex-warrior, which is what the Rogue has evolved into for the combat side of things anyway.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7793621, member: 53176"] I think it's time to start deleting classes! For instance, the Sorcerer and Warlock could be bound together, as any origin could also serve as a patron (or vice versa). Also they would cover each-other's mechanical deficiencies. Think of the possibilities that a Sorcerer with access to Invocations could have for character building! Or how a Warlock could temper their "Always doing the same thing" problem with spell points. Secondly, we should get rid of the Cleric, it's kind of vestigial at this point. A Cleric is basically a servant of the gods, who also happened to be the rules patch for fighting undead and healing because both of those were glaring problems with the earlier systems. Nowadays most of those rule patches are no longer necessary, and any class can be a servant of the gods now. Just give every remaining class a Divine subclass or two and you have basically all the "Cleric domains" you need, and a far better mechanical model of a diverse group of characters who are "heeding the call." Thirdly, that Problematic Rogue. Rogues unfortunately attract bad faith players, "roleplaying" kleptomania at the expense of the rest of the group. Rogues originally existed to do mundane skills, unfortunately niche protection meant that the Poor Fighter was no longer allowed to excel at being a skillful mundane person. This niche protection has all but eroded now, thanks to Bard, but regrettably the Fighter is still lacking in the skills department. The quick and dirty solution is to just cut out the Rogue, give Expertise to the Fighter, and let everyone that belabors their old characters simply build a dex-warrior, which is what the Rogue has evolved into for the combat side of things anyway. [/QUOTE]
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