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Sometimes, the best racial features aren't mechanical at all
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<blockquote data-quote="Sacrosanct" data-source="post: 7234709" data-attributes="member: 15700"><p>Doing a playtest for an AL adventure last night, and since it was playtest, I decided to go out of the box and play a kenku rogue (investigator). One of the kenku's abilities is to be able to mimic any voices you've heard. Not a mechanical racial trait at all. But oh boy, did it have an effect in the game much greater than any of the actual mechanical traits. Some examples:</p><p></p><p>On the way to the town to investigate a kidnapping, we rescued one of the village women from a goblin ambush. While talking with her, she mentioned the innkeeper "Crespo, he's a pretty fat man. And always seems to have coin, unlike all of the other people in the village."</p><p></p><p>When we got to town later, and found the inn, there was a crowd of agitated people with the town constable addressing them. "Calm down! There's no need to get upset! We'll get this handled, just relax!" They were upset because one of the townsfolk was found brutally murdered. Then a voice interrupted us from behind. We turned around to see "a larger man, who introduces himself as Crespo, ask if there was anything we might need."</p><p></p><p>I immediately replied, fairly loudly, in the woman's voice we rescued, "Fat Crespo. Always has money. Always has money. Fat Crespo!" Did I mention my CHA was 8? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Needless to say, we didn't get any sort of discount lol</p><p></p><p>Later at the crime scene, we saw a body with blood everywhere. The DM described the constable looking a bit pale. So I called out, again loudly in my Gil Grissom (CSI) voice, "Good lord! Who knew the body held so much blood!"</p><p></p><p>The constable turned around and vomited, to which I replied, in his voice he used earlier at the inn, "Calm down! There's no need to get upset! We'll get this handled, just relax!"</p><p></p><p>That finally unnerved him and he ran away. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>That was just a few examples of stuff like that I was doing all night lol. Many of the things that happened in that game were because of my impressions. Including throwing off the opponents by using illusions and mimicry to confuse the heck out of them. I would love to be in a game with Simon Helberg (Howard from Big Bang Theory) playing a Kenku. Or any other person who does great impressions.</p><p></p><p></p><p>Anyway, I guess the point is that too often we get caught up in the +s and -s and thinking they are the end all, be all, when sometimes what makes the biggest difference is the flavor and role playing aspects.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7234709, member: 15700"] Doing a playtest for an AL adventure last night, and since it was playtest, I decided to go out of the box and play a kenku rogue (investigator). One of the kenku's abilities is to be able to mimic any voices you've heard. Not a mechanical racial trait at all. But oh boy, did it have an effect in the game much greater than any of the actual mechanical traits. Some examples: On the way to the town to investigate a kidnapping, we rescued one of the village women from a goblin ambush. While talking with her, she mentioned the innkeeper "Crespo, he's a pretty fat man. And always seems to have coin, unlike all of the other people in the village." When we got to town later, and found the inn, there was a crowd of agitated people with the town constable addressing them. "Calm down! There's no need to get upset! We'll get this handled, just relax!" They were upset because one of the townsfolk was found brutally murdered. Then a voice interrupted us from behind. We turned around to see "a larger man, who introduces himself as Crespo, ask if there was anything we might need." I immediately replied, fairly loudly, in the woman's voice we rescued, "Fat Crespo. Always has money. Always has money. Fat Crespo!" Did I mention my CHA was 8? ;) Needless to say, we didn't get any sort of discount lol Later at the crime scene, we saw a body with blood everywhere. The DM described the constable looking a bit pale. So I called out, again loudly in my Gil Grissom (CSI) voice, "Good lord! Who knew the body held so much blood!" The constable turned around and vomited, to which I replied, in his voice he used earlier at the inn, "Calm down! There's no need to get upset! We'll get this handled, just relax!" That finally unnerved him and he ran away. :D That was just a few examples of stuff like that I was doing all night lol. Many of the things that happened in that game were because of my impressions. Including throwing off the opponents by using illusions and mimicry to confuse the heck out of them. I would love to be in a game with Simon Helberg (Howard from Big Bang Theory) playing a Kenku. Or any other person who does great impressions. Anyway, I guess the point is that too often we get caught up in the +s and -s and thinking they are the end all, be all, when sometimes what makes the biggest difference is the flavor and role playing aspects. [/QUOTE]
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Sometimes, the best racial features aren't mechanical at all
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