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Story Hour
Soneillon. Part 1 (Updated 6/15)
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<blockquote data-quote="grodog" data-source="post: 866860" data-attributes="member: 1613"><p>Very juicy, Sep! In particular:</p><p></p><p></p><p></p><p>Also, a DMing question: you have obviously spent a good amount of time detailing your infernal hierachies (Infernal, Abyssal, Sladdic, independants like Feezu, Demogorgon, etc.). Had you prepared in detail several of Shomei's different window realms, knowing that the PCs could choose any of them; or did they choose Afqithan, and then you winged the encounters there and created the surrounding Abyssal politics on the spur-of-the-moment?</p><p></p><p>Was that clear? Basically, a) I'm trying to understand your DMing style [where you fall on the wing-it vs. plan-it axes], and b) I'm trying to get a sense of how much background "ephemera" you have created for your lower planes (just what you need for play, or play details plus some sketch environs/surrounding contextual details that you round out as the directions/possibilities open [much like the original Q1 worlds for example], or a lot of detailed prep before play such that you can instantly throw Lehurze and Soneillon into the picture without any winging-it-like issues because you've already created and detailed them, their schemes and relations to the Loquai and Graz'zt, etc., etc.).</p></blockquote><p></p>
[QUOTE="grodog, post: 866860, member: 1613"] Very juicy, Sep! In particular: Also, a DMing question: you have obviously spent a good amount of time detailing your infernal hierachies (Infernal, Abyssal, Sladdic, independants like Feezu, Demogorgon, etc.). Had you prepared in detail several of Shomei's different window realms, knowing that the PCs could choose any of them; or did they choose Afqithan, and then you winged the encounters there and created the surrounding Abyssal politics on the spur-of-the-moment? Was that clear? Basically, a) I'm trying to understand your DMing style [where you fall on the wing-it vs. plan-it axes], and b) I'm trying to get a sense of how much background "ephemera" you have created for your lower planes (just what you need for play, or play details plus some sketch environs/surrounding contextual details that you round out as the directions/possibilities open [much like the original Q1 worlds for example], or a lot of detailed prep before play such that you can instantly throw Lehurze and Soneillon into the picture without any winging-it-like issues because you've already created and detailed them, their schemes and relations to the Loquai and Graz'zt, etc., etc.). [/QUOTE]
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