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Song and Silence
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<blockquote data-quote="IronWolf" data-source="post: 2008583" data-attributes="member: 21076"><p>Where to begin?</p><p>The smell of the pages, the crisp picture, the anticipation of the handbook that would further the idea of bards and rogues in this, the game of games...</p><p></p><p>Or shall I begin at the sigh of dissapointment after reading the book?</p><p></p><p>Simply stated Song and Silence left me feeling as if Lidda had been prying at my pockets.</p><p></p><p>To begin with the book is simply beautiful. The charecters are well drawn as if they could spring off the page and light upon your games. This is, as always, a hall mark of the WotC books, and it didn't let me down.</p><p></p><p>The Pretige classes, however, were kind of unimaginative and boring. The Thief Acrobat... wow. The Treasure hunter.... wow. The only prestige class that left me gasping to play it was the Virtuso. And I think it should be mentioned for all the people in here that the Virtuoso is the only real Bard Prestige class. The only one... perhaps the book should be named Humming and Silence....</p><p></p><p>Let me digress here a bit. I, and my gaming group, depend on the prestege classes for game tested, validated, equal balanced classes. The Bard and Rogue classes offered seem more of a d20 suppliment that I would expect from "L33t Dud3s D>N>D" than the flagship WotC. The just could have been better...</p><p></p><p>On to other subjects. I wish that the poison section would have been larger and the trap section shorter. IMHO the traps should have been included in some kind of DM add on book instead the S&S book. Why? The Trap stuff, while useful in some situations to the PC's, generally is more helpful in DM dungeon building. The poison section, however, is more anticipated by the PC's (even though my NPC's use it). Simply put more poison, less traps. And by this I mean the paltry page of poison info would have been more nice if expanded at the cost of the 7 page trap section.</p><p></p><p>The instrument / Equipment section was 100% worthwhile. I have nothing negative to say about it. It was what I expected from WotC, and the quality I like to pay for.</p><p></p><p>I will live the spell section undiscussed... I won't call them unimaginative or dull. Spells are, for the most part, what you make of them. Jump is only as useful as you make it, the same goes here. (But in short I wasn't blown away or depressed... just indifferent.)</p><p></p><p>In summery, the prestige classes were acceptable, but sub-par for the WotC >I< know. The poison section was pitiful, the traps filler (but less filling), and the equipment was wonderful. The Spells were also nice... but I think they were kind of sub quality again. </p><p></p><p>Cheers, and Game On!</p><p>Temper</p></blockquote><p></p>
[QUOTE="IronWolf, post: 2008583, member: 21076"] Where to begin? The smell of the pages, the crisp picture, the anticipation of the handbook that would further the idea of bards and rogues in this, the game of games... Or shall I begin at the sigh of dissapointment after reading the book? Simply stated Song and Silence left me feeling as if Lidda had been prying at my pockets. To begin with the book is simply beautiful. The charecters are well drawn as if they could spring off the page and light upon your games. This is, as always, a hall mark of the WotC books, and it didn't let me down. The Pretige classes, however, were kind of unimaginative and boring. The Thief Acrobat... wow. The Treasure hunter.... wow. The only prestige class that left me gasping to play it was the Virtuso. And I think it should be mentioned for all the people in here that the Virtuoso is the only real Bard Prestige class. The only one... perhaps the book should be named Humming and Silence.... Let me digress here a bit. I, and my gaming group, depend on the prestege classes for game tested, validated, equal balanced classes. The Bard and Rogue classes offered seem more of a d20 suppliment that I would expect from "L33t Dud3s D>N>D" than the flagship WotC. The just could have been better... On to other subjects. I wish that the poison section would have been larger and the trap section shorter. IMHO the traps should have been included in some kind of DM add on book instead the S&S book. Why? The Trap stuff, while useful in some situations to the PC's, generally is more helpful in DM dungeon building. The poison section, however, is more anticipated by the PC's (even though my NPC's use it). Simply put more poison, less traps. And by this I mean the paltry page of poison info would have been more nice if expanded at the cost of the 7 page trap section. The instrument / Equipment section was 100% worthwhile. I have nothing negative to say about it. It was what I expected from WotC, and the quality I like to pay for. I will live the spell section undiscussed... I won't call them unimaginative or dull. Spells are, for the most part, what you make of them. Jump is only as useful as you make it, the same goes here. (But in short I wasn't blown away or depressed... just indifferent.) In summery, the prestige classes were acceptable, but sub-par for the WotC >I< know. The poison section was pitiful, the traps filler (but less filling), and the equipment was wonderful. The Spells were also nice... but I think they were kind of sub quality again. Cheers, and Game On! Temper [/QUOTE]
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