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<blockquote data-quote="Torscha" data-source="post: 3709053" data-attributes="member: 52748"><p><strong>Song for Sharn characters - Karsen</strong></p><p></p><p>I did look at their character sheets long enough to approve them, but I don't really memorise any of that stuff or require on-hand copies of anything besides spell-lists. My players are generally trustworthy that way, and most of the fun doesn't derive from skill rolls or damage rolls or anything like that, but from their interaction with one another. We can go by most things besides fights without rolling dice.</p><p></p><p><strong>Karsen Dulath d'Orien</strong></p><p>aka Influence-hungry lesser scion of a Great House</p><p></p><p>Dread Necromancer 8 (6 at beginning)</p><p></p><p>Born to indifferent parents, Karsen was largely neglected by his elders who devoted their energies to educating and grooming his dragonmarked siblings. At an early age he realised that his keys to success in life would be intelligence and charisma: sure that he would never achieve any degree of acclaim on the merit of his own capabilities, he determined to wrest it by cleverly exerting the most leverage he could with his winning charm.</p><p></p><p>He held himself aloof from much of the ruckus generated by the Last War, instead devoting himself to arcane studies. He eventually drew the attention of the priests of the Blood of Vol, who realised the potential of such a well-placed, malleable, and above all power-hungry young man, taking him into their fold and initiating him into their mysteries. Karsen proved an apt pupil, quickly mastering the lesser powers, and was mentored by their greatest necromantic adepts, who taught him the ways to master thralls both living and undead.</p><p></p><p>Ironically, his fervent devotion to Volist principles exposed him to the dangers that would unlock his heritage. One day, in order to accomplish one of the tasks his mentors set for him in order to test his progress, he found himself cornered deep beneath the streets of Sharn, his powers exhausted. In desperation, he <em>willed</em> himself away to a nearby spot, manifesting the least power of his dragonmark, the Mark of Passage. </p><p></p><p>Belatedly embracing him as one of their own, House Orien showered honours upon him, but to Karsen's dismay forced him to leave the enclave in Sharn, and incidentally his contacts among the clergy of Vol, and sent him to their headquarters, where he was trained in the use of his dragonmark. If his instructors found their student surprisingly adept in manipulating the energies of his mark, they attributed it to his 'late blooming' and sent him back with high praises. </p><p></p><p>Upon returning to Sharn, however, Karsen showed little inclination of devoting himself to furthering his House's interests, instead choosing to re-establish contact with the Blood of Vol, which he kept his involvement with a close secret. His elders, knowing nothing but that Karsen had a decidedly morbid bent, decided to channel his interests constructively and sent him to learn some healing from the adepts of House Jorasco, so he could serve as a kind of mobile doctor, capable of supplying medical attention to those even in the most inaccessible places. </p><p></p><p>The time has come for him to prove his worth once and for all, both to his House and to his cult. The latter has rousted him from his usual haunts and given him a daunting task: to track down and silence one of their higher echelon members, a cleric by the name of Anselm, who has abandoned his responsibilities and seemingly disappeared into the seedy underbelly of Sharn. The cult fears that Anselm might have been suborned by some other power to whom he might uncover their secrets, and so they send Karsen sniffing after him, promising him a place in the inner circles of the cult if he succeeds. They send with him one of their newest and most unusual initiates, the warforged fighter Tim.</p><p></p><p><strong>Tim</strong> (Antimony)</p><p>aka Karsen's meat-shield</p><p></p><p>First bearing the name Antimony, later shortened by his brethren to "Tim" for ease of use on the battlefield, the warforged found himself lost and directionless after the cessation of hostilies following the Treaty of Thronehold. What puzzled him above all was the phenomenon of death, which he had seen firsthand and often during the course of his brief military career.</p><p></p><p>Seeking explanations as to its curious nature and dubious provenance, he sought out the advice of those he had heard were most qualified to give it: the priests of Vol. While altogether unsuitable to be a higher-order initiate, Tim proved useful, being strong enough, tough enough, obedient enough and most importantly dim enough to be content with scraps of pseudo-philosophy and platitudinous slogans, diverting his energies to serving his newfound masters. </p><p></p><p>Despite the ordinance stipulating the recognition of warforged as citizens of the Five Nations, Tim misses the regularity and order of military life, and is much more comfortable under the direction of a master -- any master -- than he would have been on his own. He is quite content to follow Karsen and do whatever he is told, confident that his master is both enlightened and wise, and puppyishly hopeful that some of that will rub off on him. He is, in fact, glad to be offered the opportunity to earn enlightenment the same way he earned military accolades: with his strong shield-arm and sharp sword.</p></blockquote><p></p>
[QUOTE="Torscha, post: 3709053, member: 52748"] [b]Song for Sharn characters - Karsen[/b] I did look at their character sheets long enough to approve them, but I don't really memorise any of that stuff or require on-hand copies of anything besides spell-lists. My players are generally trustworthy that way, and most of the fun doesn't derive from skill rolls or damage rolls or anything like that, but from their interaction with one another. We can go by most things besides fights without rolling dice. [b]Karsen Dulath d'Orien[/b] aka Influence-hungry lesser scion of a Great House Dread Necromancer 8 (6 at beginning) Born to indifferent parents, Karsen was largely neglected by his elders who devoted their energies to educating and grooming his dragonmarked siblings. At an early age he realised that his keys to success in life would be intelligence and charisma: sure that he would never achieve any degree of acclaim on the merit of his own capabilities, he determined to wrest it by cleverly exerting the most leverage he could with his winning charm. He held himself aloof from much of the ruckus generated by the Last War, instead devoting himself to arcane studies. He eventually drew the attention of the priests of the Blood of Vol, who realised the potential of such a well-placed, malleable, and above all power-hungry young man, taking him into their fold and initiating him into their mysteries. Karsen proved an apt pupil, quickly mastering the lesser powers, and was mentored by their greatest necromantic adepts, who taught him the ways to master thralls both living and undead. Ironically, his fervent devotion to Volist principles exposed him to the dangers that would unlock his heritage. One day, in order to accomplish one of the tasks his mentors set for him in order to test his progress, he found himself cornered deep beneath the streets of Sharn, his powers exhausted. In desperation, he [i]willed[/i] himself away to a nearby spot, manifesting the least power of his dragonmark, the Mark of Passage. Belatedly embracing him as one of their own, House Orien showered honours upon him, but to Karsen's dismay forced him to leave the enclave in Sharn, and incidentally his contacts among the clergy of Vol, and sent him to their headquarters, where he was trained in the use of his dragonmark. If his instructors found their student surprisingly adept in manipulating the energies of his mark, they attributed it to his 'late blooming' and sent him back with high praises. Upon returning to Sharn, however, Karsen showed little inclination of devoting himself to furthering his House's interests, instead choosing to re-establish contact with the Blood of Vol, which he kept his involvement with a close secret. His elders, knowing nothing but that Karsen had a decidedly morbid bent, decided to channel his interests constructively and sent him to learn some healing from the adepts of House Jorasco, so he could serve as a kind of mobile doctor, capable of supplying medical attention to those even in the most inaccessible places. The time has come for him to prove his worth once and for all, both to his House and to his cult. The latter has rousted him from his usual haunts and given him a daunting task: to track down and silence one of their higher echelon members, a cleric by the name of Anselm, who has abandoned his responsibilities and seemingly disappeared into the seedy underbelly of Sharn. The cult fears that Anselm might have been suborned by some other power to whom he might uncover their secrets, and so they send Karsen sniffing after him, promising him a place in the inner circles of the cult if he succeeds. They send with him one of their newest and most unusual initiates, the warforged fighter Tim. [b]Tim[/b] (Antimony) aka Karsen's meat-shield First bearing the name Antimony, later shortened by his brethren to "Tim" for ease of use on the battlefield, the warforged found himself lost and directionless after the cessation of hostilies following the Treaty of Thronehold. What puzzled him above all was the phenomenon of death, which he had seen firsthand and often during the course of his brief military career. Seeking explanations as to its curious nature and dubious provenance, he sought out the advice of those he had heard were most qualified to give it: the priests of Vol. While altogether unsuitable to be a higher-order initiate, Tim proved useful, being strong enough, tough enough, obedient enough and most importantly dim enough to be content with scraps of pseudo-philosophy and platitudinous slogans, diverting his energies to serving his newfound masters. Despite the ordinance stipulating the recognition of warforged as citizens of the Five Nations, Tim misses the regularity and order of military life, and is much more comfortable under the direction of a master -- any master -- than he would have been on his own. He is quite content to follow Karsen and do whatever he is told, confident that his master is both enlightened and wise, and puppyishly hopeful that some of that will rub off on him. He is, in fact, glad to be offered the opportunity to earn enlightenment the same way he earned military accolades: with his strong shield-arm and sharp sword. [/QUOTE]
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