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Song of Rest Abuse?
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<blockquote data-quote="zaratan" data-source="post: 6852511" data-attributes="member: 6810501"><p>Where exacly I said there is a "big gap"? Reread all my posts if you want, the only thing I write was "below average" (about 500 times), you misinterpreted because you can't say "yes, you're right, a bard group will stay a tiny line below average in ofense/defense at start lvls. Not significant in fact, we talking about 1 or 2 points, and this will gone later, but will be beneath at lvls 1 and 2." This reminds me Leon Festinger about cognitive dissonance. </p><p></p><p>The fact is that to prove your point you're over optimizing bards, but not doing the same with the other classes. Assuming the standard for bards are Dex 16, Con 14 for the HP, but not Cha 16 that is the primary stat for bards? Weird. </p><p></p><p>You're saying that a bard group will have TWF, but some of them will get moderately armor for better defense, so, they will have better AC OR better damage, not both. </p><p></p><p>about 95%, well, the OP party plan doesn't include any one that is thinking to get moderately armor, because later with 3 valor bards and 25 bard inspiration, there is much better things to do with that feat or extra stats for being a half-elf. Search for all bards buildings in foruns to check this statistic.</p><p></p><p>looking about builds in character optimization area, the fact about defense:</p><p>barb, druids, fighters, monks, palis, rangers, and half clerics will have better AC and/or HP than bards. Maybe just 1 point of difference, but is a difference. </p><p>rogue, warlocks and half clerics will have the same</p><p>wizards and sorceres will be lower. </p><p></p><p>About offense:</p><p>barbs, fighters, monks, pali, rangers, rogues, 1/2 druids, 1/3 clerics will have better.</p><p>1/2 druids, 2/3 clerics, bladelocks and bladesingers will be equal</p><p>sorcerers, others warlocks and wizards will be lower. </p><p></p><p>If you count, will see the "below average thing".</p><p>please, don't make me do overly optimized characters to low lvls of each class to prove that.</p></blockquote><p></p>
[QUOTE="zaratan, post: 6852511, member: 6810501"] Where exacly I said there is a "big gap"? Reread all my posts if you want, the only thing I write was "below average" (about 500 times), you misinterpreted because you can't say "yes, you're right, a bard group will stay a tiny line below average in ofense/defense at start lvls. Not significant in fact, we talking about 1 or 2 points, and this will gone later, but will be beneath at lvls 1 and 2." This reminds me Leon Festinger about cognitive dissonance. The fact is that to prove your point you're over optimizing bards, but not doing the same with the other classes. Assuming the standard for bards are Dex 16, Con 14 for the HP, but not Cha 16 that is the primary stat for bards? Weird. You're saying that a bard group will have TWF, but some of them will get moderately armor for better defense, so, they will have better AC OR better damage, not both. about 95%, well, the OP party plan doesn't include any one that is thinking to get moderately armor, because later with 3 valor bards and 25 bard inspiration, there is much better things to do with that feat or extra stats for being a half-elf. Search for all bards buildings in foruns to check this statistic. looking about builds in character optimization area, the fact about defense: barb, druids, fighters, monks, palis, rangers, and half clerics will have better AC and/or HP than bards. Maybe just 1 point of difference, but is a difference. rogue, warlocks and half clerics will have the same wizards and sorceres will be lower. About offense: barbs, fighters, monks, pali, rangers, rogues, 1/2 druids, 1/3 clerics will have better. 1/2 druids, 2/3 clerics, bladelocks and bladesingers will be equal sorcerers, others warlocks and wizards will be lower. If you count, will see the "below average thing". please, don't make me do overly optimized characters to low lvls of each class to prove that. [/QUOTE]
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