Song of Swords is a game in the tradition of Riddle of Steel, meaning it's based on real life combat including HEMA stuff, and honestly the swordplay is the best of any game I know about, by a wide margin. You target specific locations using specific locations, either commit or hold back dice in order both attack and defend effectively and win without getting yourself killed. There's offensive and defensive maneuvers and all kinds of fun stuff, an
Anyway, it's got a kickstarter and has already blown through a bunch of stretch goals so I figured it was a good time to talk about it.
Note, I'm not a dev or even an official playtester, but I've been keeping tabs on it since I first heard about it three or four years ago. I can probably answer some questions but I'm not definitive.
Anyway, it's got a kickstarter and has already blown through a bunch of stretch goals so I figured it was a good time to talk about it.
Note, I'm not a dev or even an official playtester, but I've been keeping tabs on it since I first heard about it three or four years ago. I can probably answer some questions but I'm not definitive.