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Song of the Blade [Iron Heroes]
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<blockquote data-quote="MacMathan" data-source="post: 2485019" data-attributes="member: 191"><p>I just downloaded it. I agree with the blandness critique. It is an idea that has been done a number of times elsewhere.</p><p></p><p>I also have a couple of issues with some of the plots and how they relate to the NPC's. Nothing I can't change but as written there are a couple of logic holes.</p><p></p><p>On the upside the environments are detailed enough to show off some of the special fighting tactics that IH allows. Many of the areas are very interesting, however I wish more of them had detailed maps as they will be a challenge to draw in a way that makes since if you are using minis.</p><p></p><p>The stat blocks seem to be missing DR for most armor wearers also for some reason.</p><p></p><p>The module IMHO does not go very far in trying to keep with the admittedly vague flavor that IH presents as default. There are a few notes about making it fit into the swordlands IH default but other than that the flavor is very generic fantasy.</p><p></p><p>I think IH will challenge adventure designers as it requires some different qualities to maximize usability when compared to modules for other systems.</p></blockquote><p></p>
[QUOTE="MacMathan, post: 2485019, member: 191"] I just downloaded it. I agree with the blandness critique. It is an idea that has been done a number of times elsewhere. I also have a couple of issues with some of the plots and how they relate to the NPC's. Nothing I can't change but as written there are a couple of logic holes. On the upside the environments are detailed enough to show off some of the special fighting tactics that IH allows. Many of the areas are very interesting, however I wish more of them had detailed maps as they will be a challenge to draw in a way that makes since if you are using minis. The stat blocks seem to be missing DR for most armor wearers also for some reason. The module IMHO does not go very far in trying to keep with the admittedly vague flavor that IH presents as default. There are a few notes about making it fit into the swordlands IH default but other than that the flavor is very generic fantasy. I think IH will challenge adventure designers as it requires some different qualities to maximize usability when compared to modules for other systems. [/QUOTE]
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Song of the Blade [Iron Heroes]
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