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Songs that would make good adventures
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8418833" data-attributes="member: 7023887"><p>It's a trilogy of songs, actually. All from Panic! at the Disco's Pray for the Wicked album. (Keep in mind, this is very much a rough draft version of this. If one were actually to do this, it would need some pretty substantial revisions or additions to make it a viable, fun adventure.)</p><p></p><p>First is <a href="https://www.youtube.com/watch?v=jVXauWq9Hwg" target="_blank">Say Amen</a>, where the party would have to steal the Devil's Key, some evil Mayan artifact, and fight some thieves that are attempting to steal it from them and use it for their own selfish purposes. At the end of this adventure, the party ends up getting cursed, either by the key or the cult that they're trying to keep it from, and are going to die unless they can end the curse. </p><p></p><p>Second, <a href="https://www.youtube.com/watch?v=tGE381tbQa8" target="_blank">This is Gospel</a>. In this adventure, the party has to try and get their curses removed by some clerics, possibly their own if they have one. It works on all of them except the person that is attuned to the Devil's Key (the only way to move the key is to attune to it, so unless the party wants to give a powerful, evil artifact to their enemies, one of them has to take the bullet for the rest of the party). This curse makes the character that is attuned to it gain one exhaustion every day, and be incapable of removing exhaustion by both taking a long rest or through the Greater Restoration spell so long that they are attuned to the Devil's Key. Eventually, the character that is attuned to the Devil's Key will die, which brings us to the last adventure. </p><p></p><p>Third and finally, the <a href="https://www.youtube.com/watch?v=7qFF2v8VsaA" target="_blank">Emperor's New Clothes</a>. In this adventure, one of the PCs has just died from the Exhaustion effect from the Devil's Key. They stay dead for 1 day, during which time the party has to carry their body around and resurrection magic fails to revive them (during this time period, the Devil's Key can be moved, so long as the body of the person it was attuned to is still wearing it). After a day has passed, the character that was attuned to the key comes back to life, as if by a Reincarnate spell, but is transformed into a Feral Tiefling, having to take the Winged option, and also recieves a Demonic Boon (Orcus version from Mordenkainen's Tome of Foes). The wings look like ash-black angel wings and the PC has dark gray skin, including their new horns and tail. The PC becomes the BBEG of the campaign and tries to meet up with the cult that was trying to get the Devil's Key. Once the party defeats the cult and their reincarnated Party Member, they attract the attention of an angel, who retrieves the Devil's Key and promises to destroy it (possibly leading to more adventures later on in the campaign, which could involve a Fallen Angel that attunes to and unlocks the abilities of the Devil's Key).</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8418833, member: 7023887"] It's a trilogy of songs, actually. All from Panic! at the Disco's Pray for the Wicked album. (Keep in mind, this is very much a rough draft version of this. If one were actually to do this, it would need some pretty substantial revisions or additions to make it a viable, fun adventure.) First is [URL='https://www.youtube.com/watch?v=jVXauWq9Hwg']Say Amen[/URL], where the party would have to steal the Devil's Key, some evil Mayan artifact, and fight some thieves that are attempting to steal it from them and use it for their own selfish purposes. At the end of this adventure, the party ends up getting cursed, either by the key or the cult that they're trying to keep it from, and are going to die unless they can end the curse. Second, [URL='https://www.youtube.com/watch?v=tGE381tbQa8']This is Gospel[/URL]. In this adventure, the party has to try and get their curses removed by some clerics, possibly their own if they have one. It works on all of them except the person that is attuned to the Devil's Key (the only way to move the key is to attune to it, so unless the party wants to give a powerful, evil artifact to their enemies, one of them has to take the bullet for the rest of the party). This curse makes the character that is attuned to it gain one exhaustion every day, and be incapable of removing exhaustion by both taking a long rest or through the Greater Restoration spell so long that they are attuned to the Devil's Key. Eventually, the character that is attuned to the Devil's Key will die, which brings us to the last adventure. Third and finally, the [URL='https://www.youtube.com/watch?v=7qFF2v8VsaA']Emperor's New Clothes[/URL]. In this adventure, one of the PCs has just died from the Exhaustion effect from the Devil's Key. They stay dead for 1 day, during which time the party has to carry their body around and resurrection magic fails to revive them (during this time period, the Devil's Key can be moved, so long as the body of the person it was attuned to is still wearing it). After a day has passed, the character that was attuned to the key comes back to life, as if by a Reincarnate spell, but is transformed into a Feral Tiefling, having to take the Winged option, and also recieves a Demonic Boon (Orcus version from Mordenkainen's Tome of Foes). The wings look like ash-black angel wings and the PC has dark gray skin, including their new horns and tail. The PC becomes the BBEG of the campaign and tries to meet up with the cult that was trying to get the Devil's Key. Once the party defeats the cult and their reincarnated Party Member, they attract the attention of an angel, who retrieves the Devil's Key and promises to destroy it (possibly leading to more adventures later on in the campaign, which could involve a Fallen Angel that attunes to and unlocks the abilities of the Devil's Key). [/QUOTE]
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