Muaythaidaddy
First Post
Alright, the idea behind this thread is to take the title or lyrics from a song and turn it into a monster/NPC/spell or whatever. I haven't seen this done on the boards before and i know with all the creative minds running around here that this could turn out to be a very interesting thread indeed......
I'll start out.....
Here's a quick write-up for you D&D/Lovecraft fans out there. It's a Gibbering Mouther with the Gelatinous template applied...... I thought it was cool enough for inclusion here on the boards and had a rather Lovecraftian feel to it.
Enjoy!
"The Thing That Should Not Be"
"Crawling chaos, underground..... cult has summoned, twisted sound" - Metallica, "The Thing That Should Not Be"
Somewhat translucent and unstable, this unwholesome creature has a body that swirls about, undulating and spreading about with the fluidity of water. It's surface has the sickening color of diseased human flesh, but not it's consistency. Countless eyes and tooth-filled mouths constantly form and disappear all over the creature's misshapen body, often retreating back within it's form as other simultaneously appear.
Gelatinous Gibbering Mouther (Medium Aberration)
St 10 (+0)
Dx 9 (-1)
In 1 (-5)
Ws 13 (+1)
Co 28 (+9)
Ch 9 (-1)
Hit Points: 76 (4D10+36HD)
Armor Class: 17 (natural (natural +8), dexterity (-1); touch 9, flat footed 16)
Neutral
Fort. Save +10
Ref. Save +2
Will Save +5
Speed: 5 feet (swim 10 feet)
Size: M (6 feet tall)
Initiative: -1 (dexterity)
Melee Attack: +3
Most Common Attack is 6 bites (+5 melee; 1D4 acid damage; after successful grapple, 1 point of con each round) and a slam (+4 melee; 1D6+1D4 acid damage, crit 20, X2) and spittle (+4 ranged; 1D4 + blindness)
Skills: Hide +5, Listen +5, Spot +9, Swim +8
Feats: Lightning Reflexes, Improved Natural Attack (bite).
Special Qualities: DR 5/bludgeoning, darkvision 60 feet, blindsight 60 feet, gibbering (DC 13), spittle (DC 18), improved grab, blood drain, engulf (DC 14), ground manipulation, amorphous - not subject to critical hits, cannot be flanked; resilient (1D6 less damage from sneak attacks), immune to polymorph and stunning attacks, +4 to all saves against mind-affecting effects, sleep, poison and paralysis.
I'll start out.....
Here's a quick write-up for you D&D/Lovecraft fans out there. It's a Gibbering Mouther with the Gelatinous template applied...... I thought it was cool enough for inclusion here on the boards and had a rather Lovecraftian feel to it.
Enjoy!
"The Thing That Should Not Be"
"Crawling chaos, underground..... cult has summoned, twisted sound" - Metallica, "The Thing That Should Not Be"
Somewhat translucent and unstable, this unwholesome creature has a body that swirls about, undulating and spreading about with the fluidity of water. It's surface has the sickening color of diseased human flesh, but not it's consistency. Countless eyes and tooth-filled mouths constantly form and disappear all over the creature's misshapen body, often retreating back within it's form as other simultaneously appear.
Gelatinous Gibbering Mouther (Medium Aberration)
St 10 (+0)
Dx 9 (-1)
In 1 (-5)
Ws 13 (+1)
Co 28 (+9)
Ch 9 (-1)
Hit Points: 76 (4D10+36HD)
Armor Class: 17 (natural (natural +8), dexterity (-1); touch 9, flat footed 16)
Neutral
Fort. Save +10
Ref. Save +2
Will Save +5
Speed: 5 feet (swim 10 feet)
Size: M (6 feet tall)
Initiative: -1 (dexterity)
Melee Attack: +3
Most Common Attack is 6 bites (+5 melee; 1D4 acid damage; after successful grapple, 1 point of con each round) and a slam (+4 melee; 1D6+1D4 acid damage, crit 20, X2) and spittle (+4 ranged; 1D4 + blindness)
Skills: Hide +5, Listen +5, Spot +9, Swim +8
Feats: Lightning Reflexes, Improved Natural Attack (bite).
Special Qualities: DR 5/bludgeoning, darkvision 60 feet, blindsight 60 feet, gibbering (DC 13), spittle (DC 18), improved grab, blood drain, engulf (DC 14), ground manipulation, amorphous - not subject to critical hits, cannot be flanked; resilient (1D6 less damage from sneak attacks), immune to polymorph and stunning attacks, +4 to all saves against mind-affecting effects, sleep, poison and paralysis.