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Songs to Monsters: The Write-Up Thread
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<blockquote data-quote="Muaythaidaddy" data-source="post: 2588594" data-attributes="member: 25656"><p>How about Pantera's "Medicine Man"...........?</p><p></p><p>"Many distant miles away</p><p>Past the shores of ever dark</p><p>There stays a magic man</p><p>Who bears an evil mark</p><p>He helps all concerned</p><p>Those who come again return</p><p>Injecting lies while fires burn</p><p>The devil’s heart</p><p>With angel’s words"</p><p></p><p><strong><span style="font-size: 18px">MEDICINE MAN</span></strong></p><p></p><p><strong>Human Male</strong></p><p><strong>14th level Cleric of Demogorgon</strong></p><p><strong>5th level Thrall of Demogorgon</strong></p><p><strong>Chaotic Evil</strong></p><p><strong></strong></p><p><strong>St</strong> 8 (-1)</p><p><strong>Dx</strong> 14 (+2)</p><p><strong>Co </strong> 10 (+0)</p><p><strong>In</strong> 17 (+3)</p><p><strong>Ws</strong> 20 (+5)</p><p><strong>Ch</strong> 16 (+3)</p><p></p><p><strong>Hit Points</strong>: 103 (14D8+5D8 HD)</p><p><strong>Armor Class</strong>: 24 (<em>ring of ineffable evil </em> (+4), <em>robes of armor +6</em> (+6), scaly flesh (+2), dexterity (+2); touch 12, flat footed 22)</p><p></p><p><strong>Fort. Save </strong> +17</p><p><strong>Ref. Save</strong> +11</p><p><strong>Will Save</strong> +21 (w/<em>ring of ineffable evil</em>)</p><p></p><p><strong>Speed</strong>: 30 feet</p><p><strong>Size</strong>: M (5' 10" tall)</p><p><strong>Initiative</strong>: +2 (dexterity)</p><p><strong>Melee Attack</strong>: +14/+9</p><p><strong>Ranged Attack</strong>: +17/+12</p><p></p><p><strong>Skills</strong>: Concentration +22, Decipher Script +13, Heal +13, Intimidate +10, Knowledge (arcana) +18, Knowledge (demons) +23, Knowledge (the planes) +18, Knowledge (religion) +16, Knowledge (undead) +12, Sense Motive +10, Spot +10</p><p></p><p><strong>Feats</strong>: Corrupt Spell, Craft Wondrous Item, Create Portal, Greater Spell Focus (evil), Iron Will, Spell Focus (evil), Thrall to Demon, Willing Deformity. </p><p><strong></strong></p><p><strong>Possessions</strong>: <em>Robes of Armor +6, Demonwhistle Rod, Ring of Ineffable Evil, Demon Flask, Six Demon Bag</em>.</p><p></p><p><strong>Domains</strong>: Evil (all evil spells cast at +1 caster level); Water (can utilize water breathing, as a sorceror equal to his level, 3/day)</p><p></p><p><strong>Spells</strong>: 6,8,7,6,6,5,4,3; base DC 15 + spell level or base DC 18 + spell level for evil spells.</p><p></p><p><strong>Special Attacks</strong>: Spell use, spontaneous casting (<em>inflict</em> spells), command undead, <em>hypnosis</em> (DC 18 ), <em>touch of fear</em> 3/day (DC 18) </p><p></p><p><strong>Special Qualities</strong>: Spell use, DR 10/magic (from <em>ring of ineffable evil</em>), SR 25 against good-aligned spells (from <em>ring of ineffable evil</em>), dual actions, reaching touch 3/day, <em>summon minor demon</em> 1/day</p><p></p><p><strong>Favorite Spells</strong>: <em>Unholy Blight, Lesser Planar Ally, Greater Scrying, Dispel Magic, Summon Monster V, Summon Monster VI, Blasphemy, Shriveling</em> (bovd), <em>Stop Heart </em> (bovd).</p><p></p><p>MAGICAL ITEMS:</p><p></p><p><em>Demonwhistle Rod</em> - Thought to have originated amongst the faithful of Boccob many hundreds of years ago, these iron rods are topped with a cold iron tip wrought in the shape of a leering demon’s head. The demon’s head is actually a whistle that can be blown from the back side. It makes a shrill, unpleasant noise that is particularly painful to demons, who suffer 3D6 points of sonic damage each round for as long as the whistle is sounded and they are within fifty feet of the whistle-blower. All fiends and fiendish creatures that are not demons suffer 2D6 points of damage each round from the whistle, for as long as it is blown. In either case, the creature can make a fortitude saving throw (DC 19) for half damage. It goes without saying that these items are universally despised by demons and their ilk, who go out of their way to harm the possessor of one.</p><p></p><p><em>Ring of Ineffable Evil</em> - Popular among the high-ranking clergy of both the faith of Hextor and Wee-Jas, these rings offer potent magical protection against the forces of good. The user sheds an <em>unholy aura</em> effect, as the spell and is granted damage reduction 10/magic or holy. Anyone wearing this ring that is not of an evil alignment will gain two temporary negative levels that persist until the ring is removed.</p><p></p><p><em>Demon Flask</em> - Known to be used by many evil faiths, especially temples of Nerull and Hextor, these items are very similar to an iron flask, though these specimens will only contain an evil outsider from the lower planes, often a tanar’ri or baatezu. The evil outsider can be commanded to come forth from the flask once per day and serve the possessor for up to an hour’s time, but the outsider must shed blood before it can be commanded back into the flask. If the evil outsider has not shed blood within an hour’s time, the flask’s possessor can make a will save, DC 25, modified by the user’s wisdom score bonus, to force the outsider back into the flask. If the flask’s possessor is unable to force the outsider back into the flask, then the outsider becomes free willed, often attacking it’s the flask’s owner.</p><p></p><p><em>Six-Demon Bag</em> - Often given by evil fiends and outsiders to trusted human servitors, a six-demon bag allows the user to summon forth six manes 1/week, for up to one hour at a time. The manes follow the commands of the one who summoned them, but must be commanded to perform an evil act before they can be dismissed. If they do not commit an evil act before one hour has elapsed, then they become free-willed and are no longer under the control of the bag’s possessor.</p></blockquote><p></p>
[QUOTE="Muaythaidaddy, post: 2588594, member: 25656"] How about Pantera's "Medicine Man"...........? "Many distant miles away Past the shores of ever dark There stays a magic man Who bears an evil mark He helps all concerned Those who come again return Injecting lies while fires burn The devil’s heart With angel’s words" [B][SIZE=5]MEDICINE MAN[/SIZE][/B] [B]Human Male 14th level Cleric of Demogorgon 5th level Thrall of Demogorgon Chaotic Evil St[/B] 8 (-1) [B]Dx[/B] 14 (+2) [B]Co [/B] 10 (+0) [B]In[/B] 17 (+3) [B]Ws[/B] 20 (+5) [B]Ch[/B] 16 (+3) [B]Hit Points[/B]: 103 (14D8+5D8 HD) [B]Armor Class[/B]: 24 ([I]ring of ineffable evil [/I] (+4), [I]robes of armor +6[/I] (+6), scaly flesh (+2), dexterity (+2); touch 12, flat footed 22) [B]Fort. Save [/B] +17 [B]Ref. Save[/B] +11 [B]Will Save[/B] +21 (w/[I]ring of ineffable evil[/I]) [B]Speed[/B]: 30 feet [B]Size[/B]: M (5' 10" tall) [B]Initiative[/B]: +2 (dexterity) [B]Melee Attack[/B]: +14/+9 [B]Ranged Attack[/B]: +17/+12 [B]Skills[/B]: Concentration +22, Decipher Script +13, Heal +13, Intimidate +10, Knowledge (arcana) +18, Knowledge (demons) +23, Knowledge (the planes) +18, Knowledge (religion) +16, Knowledge (undead) +12, Sense Motive +10, Spot +10 [B]Feats[/B]: Corrupt Spell, Craft Wondrous Item, Create Portal, Greater Spell Focus (evil), Iron Will, Spell Focus (evil), Thrall to Demon, Willing Deformity. [B] Possessions[/B]: [I]Robes of Armor +6, Demonwhistle Rod, Ring of Ineffable Evil, Demon Flask, Six Demon Bag[/I]. [B]Domains[/B]: Evil (all evil spells cast at +1 caster level); Water (can utilize water breathing, as a sorceror equal to his level, 3/day) [B]Spells[/B]: 6,8,7,6,6,5,4,3; base DC 15 + spell level or base DC 18 + spell level for evil spells. [B]Special Attacks[/B]: Spell use, spontaneous casting ([I]inflict[/I] spells), command undead, [I]hypnosis[/I] (DC 18 ), [I]touch of fear[/I] 3/day (DC 18) [B]Special Qualities[/B]: Spell use, DR 10/magic (from [I]ring of ineffable evil[/I]), SR 25 against good-aligned spells (from [I]ring of ineffable evil[/I]), dual actions, reaching touch 3/day, [I]summon minor demon[/I] 1/day [B]Favorite Spells[/B]: [I]Unholy Blight, Lesser Planar Ally, Greater Scrying, Dispel Magic, Summon Monster V, Summon Monster VI, Blasphemy, Shriveling[/I] (bovd), [I]Stop Heart [/I] (bovd). MAGICAL ITEMS: [I]Demonwhistle Rod[/I] - Thought to have originated amongst the faithful of Boccob many hundreds of years ago, these iron rods are topped with a cold iron tip wrought in the shape of a leering demon’s head. The demon’s head is actually a whistle that can be blown from the back side. It makes a shrill, unpleasant noise that is particularly painful to demons, who suffer 3D6 points of sonic damage each round for as long as the whistle is sounded and they are within fifty feet of the whistle-blower. All fiends and fiendish creatures that are not demons suffer 2D6 points of damage each round from the whistle, for as long as it is blown. In either case, the creature can make a fortitude saving throw (DC 19) for half damage. It goes without saying that these items are universally despised by demons and their ilk, who go out of their way to harm the possessor of one. [I]Ring of Ineffable Evil[/I] - Popular among the high-ranking clergy of both the faith of Hextor and Wee-Jas, these rings offer potent magical protection against the forces of good. The user sheds an [I]unholy aura[/I] effect, as the spell and is granted damage reduction 10/magic or holy. Anyone wearing this ring that is not of an evil alignment will gain two temporary negative levels that persist until the ring is removed. [I]Demon Flask[/I] - Known to be used by many evil faiths, especially temples of Nerull and Hextor, these items are very similar to an iron flask, though these specimens will only contain an evil outsider from the lower planes, often a tanar’ri or baatezu. The evil outsider can be commanded to come forth from the flask once per day and serve the possessor for up to an hour’s time, but the outsider must shed blood before it can be commanded back into the flask. If the evil outsider has not shed blood within an hour’s time, the flask’s possessor can make a will save, DC 25, modified by the user’s wisdom score bonus, to force the outsider back into the flask. If the flask’s possessor is unable to force the outsider back into the flask, then the outsider becomes free willed, often attacking it’s the flask’s owner. [I]Six-Demon Bag[/I] - Often given by evil fiends and outsiders to trusted human servitors, a six-demon bag allows the user to summon forth six manes 1/week, for up to one hour at a time. The manes follow the commands of the one who summoned them, but must be commanded to perform an evil act before they can be dismissed. If they do not commit an evil act before one hour has elapsed, then they become free-willed and are no longer under the control of the bag’s possessor. [/QUOTE]
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