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Sonic Damage Equalization
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<blockquote data-quote="Destil" data-source="post: 577453" data-attributes="member: 1980"><p>I’ve always been a bit annoyed at the concept that sonic damage is ‘superior’ to all other damage types because there’s nothing with any sonic resistance or immunity within the core rules (and a number of creatures that are vulnerable to sonic damage). These are some changes I’ve been working on to help keep this a bit more in-line with other elemental energies.</p><p></p><p>Dragons:</p><p>Green dragons are sonic using creatures. Their breath weapon is an ultrasonic blast of energy, and they are immune to sonic damage. Underwater a creature that fails it’s reflex saving throw against the dragon must make a fortitude save (same DC) or have their breath knocked out of them, loosing 1d12 rounds of breathable air (they’re treated as if they had been holding their breath 1d12 additional rounds).</p><p>Reasoning: Green dragons overlap black, since they both have acid breath weapons and immunity. Also since they spend much time under water and sound is carried better by water it struck me as a nice place to put a bit of an advantage for a dragon fighting in it’s domain (not that most need it).</p><p></p><p>Elementals:</p><p>All elementals of the (water) subtype take half damage from sonic attacks, or no damage if they are under water. Elementals of the (earth) subtype likewise usually take no damage from sonic attacks, and are immune to sonic attacks when completely surrounded by air.</p><p>Reasoning: Water and Air elementals are not solid creatures. While a blast of sonic energy could ‘splash’ them apart a bit, it shouldn’t have much of an effect on their internal anatomy. And in their element they wouldn’t be affected any more than the air or water around them.</p><p></p><p>Oozes:</p><p>All oozes take half damage from sonic attacks.</p><p>Reasoning: Again, lacking a hard physical structure these creatures would only be ‘splashed’ apart a bit, vibrations shouldn’t affect them too much.</p><p></p><p>Demons:</p><p>Change tanar’ri qualities such that their resistances are random, having three random energy resistances (including possibly sonic).</p><p>Reasoning: The infinite layers of the abyss are certain to have a number of layers with raging sonic storms or constant bone-shattering screams. This is just a little nod to the chaotic nature of demons (since I tend to alter most demons I use in game a bit anyway, and use the MM as ‘common’ examples of their powers).</p><p></p><p>More to come (some specific sonic monsters are also in order, I think).</p></blockquote><p></p>
[QUOTE="Destil, post: 577453, member: 1980"] I’ve always been a bit annoyed at the concept that sonic damage is ‘superior’ to all other damage types because there’s nothing with any sonic resistance or immunity within the core rules (and a number of creatures that are vulnerable to sonic damage). These are some changes I’ve been working on to help keep this a bit more in-line with other elemental energies. Dragons: Green dragons are sonic using creatures. Their breath weapon is an ultrasonic blast of energy, and they are immune to sonic damage. Underwater a creature that fails it’s reflex saving throw against the dragon must make a fortitude save (same DC) or have their breath knocked out of them, loosing 1d12 rounds of breathable air (they’re treated as if they had been holding their breath 1d12 additional rounds). Reasoning: Green dragons overlap black, since they both have acid breath weapons and immunity. Also since they spend much time under water and sound is carried better by water it struck me as a nice place to put a bit of an advantage for a dragon fighting in it’s domain (not that most need it). Elementals: All elementals of the (water) subtype take half damage from sonic attacks, or no damage if they are under water. Elementals of the (earth) subtype likewise usually take no damage from sonic attacks, and are immune to sonic attacks when completely surrounded by air. Reasoning: Water and Air elementals are not solid creatures. While a blast of sonic energy could ‘splash’ them apart a bit, it shouldn’t have much of an effect on their internal anatomy. And in their element they wouldn’t be affected any more than the air or water around them. Oozes: All oozes take half damage from sonic attacks. Reasoning: Again, lacking a hard physical structure these creatures would only be ‘splashed’ apart a bit, vibrations shouldn’t affect them too much. Demons: Change tanar’ri qualities such that their resistances are random, having three random energy resistances (including possibly sonic). Reasoning: The infinite layers of the abyss are certain to have a number of layers with raging sonic storms or constant bone-shattering screams. This is just a little nod to the chaotic nature of demons (since I tend to alter most demons I use in game a bit anyway, and use the MM as ‘common’ examples of their powers). More to come (some specific sonic monsters are also in order, I think). [/QUOTE]
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