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Sonic Damage Equalization
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<blockquote data-quote="Hashmalum" data-source="post: 580832" data-attributes="member: 9450"><p>The books don't need to come right out and say that sonic damage is sound any more than the books need to tell people that acid damage is caused by corrosive substances. It is implied in the name. From merriam-webster.com:</p><p></p><p>Main Entry: son·ic </p><p>Pronunciation: 'sä-nik</p><p>Function: adjective</p><p>Date: 1923</p><p>1 : utilizing, produced by, or relating to sound waves <sonic altimeter>; broadly : of or involving sound <sonic pollution></p><p>(The other listed meanings are not relevant here.)</p><p></p><p>The message board changed one of the characters in the pronunciation entry, but you should be able to get the point. The D&D rules describe a world that is fictitious, but even so it is subject to internal logic and consistency if not necessarily realism. Saying that sonic damage is not sound and therefore is not subject to <em>silence</em> because the books never explicitly say so is like saying that a <em>continual flame</em> spell can set things on fire because its entry doesn't explicitly say that it cannot. I would suggest that if Dungeons and Dragons was meant to be played with such insanely literal interpretations of the rules, it would be called Pedants and Paradoxes instead (and be a CCG).</p><p></p><p>If this argument isn't enough for you, I would suggest checking the very last line of the description of the <em>shout</em> spell, which deals sonic damage:</p><p></p><p>"The <em>shout</em> spell cannot penetrate the spell <em>silence</em>."</p></blockquote><p></p>
[QUOTE="Hashmalum, post: 580832, member: 9450"] The books don't need to come right out and say that sonic damage is sound any more than the books need to tell people that acid damage is caused by corrosive substances. It is implied in the name. From merriam-webster.com: Main Entry: son·ic Pronunciation: 'sä-nik Function: adjective Date: 1923 1 : utilizing, produced by, or relating to sound waves <sonic altimeter>; broadly : of or involving sound <sonic pollution> (The other listed meanings are not relevant here.) The message board changed one of the characters in the pronunciation entry, but you should be able to get the point. The D&D rules describe a world that is fictitious, but even so it is subject to internal logic and consistency if not necessarily realism. Saying that sonic damage is not sound and therefore is not subject to [I]silence[/I] because the books never explicitly say so is like saying that a [I]continual flame[/I] spell can set things on fire because its entry doesn't explicitly say that it cannot. I would suggest that if Dungeons and Dragons was meant to be played with such insanely literal interpretations of the rules, it would be called Pedants and Paradoxes instead (and be a CCG). If this argument isn't enough for you, I would suggest checking the very last line of the description of the [I]shout[/I] spell, which deals sonic damage: "The [I]shout[/I] spell cannot penetrate the spell [I]silence[/I]." [/QUOTE]
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