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Sonic Damage Equalization
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<blockquote data-quote="Marshall" data-source="post: 583338" data-attributes="member: 765"><p>I dont care how much Sound you have it doesnt have any damaging characteristics until you include the overpressure/concussive/harmonic effects. Its not the <em>SOUND</em> that does damage, Its the side-effects.</p><p></p><p></p><p></p><p>Sonic is just Force damage that doesn't auto-hit incorporeal creatures. A <em>Sonic Fireball</em> is a Silent Blast of Concussive Force is just as viable as a Cacophonous Roar. A <em>+1 Screaming Sword</em> is a Star Wars Vibro-blade. Sonic doesnt have to make noise. </p><p></p><p>Actually, Cold is the most powerful substitution. There are quite a few Fire Subtypes that take double damage from Cold and fewer resistant than vice-versa. Sonic just has (nearly)no-one resistant, but also no-one vulnerable. Except Crystal creatures, which is what? 2? 3? </p><p></p><p>The Order of Preference is </p><p></p><p>1 Cold</p><p>2 Fire-Sonic</p><p>4 Acid-At Least it stops some regens</p><p>5 Electricity- Lots of Resistance, Only the Iron Golem is sort-of vulnerable</p><p> </p><p></p><p></p><p>At the point of casting <em>Shatter</em> makes a sound, but you dont have to hear the noise to be affected by it. Unless the caster is in the <em>Silence</em> effect the spell goes thru. Only <em>Shout</em> is affected by <em>Silence</em>, and Yes "the designers <strong>did</strong> always feel the need to spell everything out in simple terms." If the book doesnt say it, it isnt the Rule. That been the general rule of 3e.</p></blockquote><p></p>
[QUOTE="Marshall, post: 583338, member: 765"] I dont care how much Sound you have it doesnt have any damaging characteristics until you include the overpressure/concussive/harmonic effects. Its not the [i]SOUND[/i] that does damage, Its the side-effects. Sonic is just Force damage that doesn't auto-hit incorporeal creatures. A [i]Sonic Fireball[/i] is a Silent Blast of Concussive Force is just as viable as a Cacophonous Roar. A [i]+1 Screaming Sword[/i] is a Star Wars Vibro-blade. Sonic doesnt have to make noise. Actually, Cold is the most powerful substitution. There are quite a few Fire Subtypes that take double damage from Cold and fewer resistant than vice-versa. Sonic just has (nearly)no-one resistant, but also no-one vulnerable. Except Crystal creatures, which is what? 2? 3? The Order of Preference is 1 Cold 2 Fire-Sonic 4 Acid-At Least it stops some regens 5 Electricity- Lots of Resistance, Only the Iron Golem is sort-of vulnerable At the point of casting [i]Shatter[/i] makes a sound, but you dont have to hear the noise to be affected by it. Unless the caster is in the [i]Silence[/i] effect the spell goes thru. Only [i]Shout[/i] is affected by [i]Silence[/i], and Yes "the designers [b]did[/b] always feel the need to spell everything out in simple terms." If the book doesnt say it, it isnt the Rule. That been the general rule of 3e. [/QUOTE]
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