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Sonic Damage Equalization
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<blockquote data-quote="Marshall" data-source="post: 585129" data-attributes="member: 765"><p>Cold does double damage to a decent percentage of creatures in the MM, is resisted by another percentage, is ignored by a minute portion, and does normal to the rest. </p><p>Fire does double damage to a decent portion, is resisted by a pecentage, is ignored by quite a few, and does normal to the rest.</p><p>Sonic does normal damage to almost all, no specific vulnerabilities, no particular resistants. Its useful, but not overpowering.</p><p></p><p></p><p></p><p>The best Substitution is the one that will cause the greatest effect. Sonic is only good in that you'll never be stuck with a <em>Fireball</em> against a Red Dragon. Of course, The <em>Coldball</em> is so much better in that scenario than the <em>Sonicball</em>. Cold has the most instances where this occurs and the fewest where the <em>fireball</em>/red dragon happens. Sonic has none of the good and is still vulnerable to the Energy Protection spells.</p><p></p><p></p><p></p><p>The fact that <em>Shout</em> specifically states that it is affected by <em>Silence</em> and <em>Shatter</em> does not, leaves your blanket statement in doubt.</p><p></p><p></p><p></p><p>We're talking about the Spell System here, if you really want to be that picky there is also no rule for actually lighting that fire.</p><p></p><p>In the spell system and the feat system, you cant apply broad generalities. Spells (should)do exactly what they say, No More/No Less. If <em>Silence</em> doesnt specifically say it blocks <em>Shatter</em>, and <em>Shatter</em> doesnt say its affected, Its not.</p></blockquote><p></p>
[QUOTE="Marshall, post: 585129, member: 765"] Cold does double damage to a decent percentage of creatures in the MM, is resisted by another percentage, is ignored by a minute portion, and does normal to the rest. Fire does double damage to a decent portion, is resisted by a pecentage, is ignored by quite a few, and does normal to the rest. Sonic does normal damage to almost all, no specific vulnerabilities, no particular resistants. Its useful, but not overpowering. [b][/b] The best Substitution is the one that will cause the greatest effect. Sonic is only good in that you'll never be stuck with a [i]Fireball[/i] against a Red Dragon. Of course, The [i]Coldball[/i] is so much better in that scenario than the [i]Sonicball[/i]. Cold has the most instances where this occurs and the fewest where the [i]fireball[/i]/red dragon happens. Sonic has none of the good and is still vulnerable to the Energy Protection spells. The fact that [i]Shout[/i] specifically states that it is affected by [i]Silence[/i] and [i]Shatter[/i] does not, leaves your blanket statement in doubt. We're talking about the Spell System here, if you really want to be that picky there is also no rule for actually lighting that fire. In the spell system and the feat system, you cant apply broad generalities. Spells (should)do exactly what they say, No More/No Less. If [i]Silence[/i] doesnt specifically say it blocks [i]Shatter[/i], and [i]Shatter[/i] doesnt say its affected, Its not. [/QUOTE]
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