Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sonic Fireball and Silence
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="isoChron" data-source="post: 589138" data-attributes="member: 5927"><p>Thank you all so far.</p><p>I should have known that this discussion appeared in the past.</p><p>The argument of "silence" won't let [sonic] pass is significant.</p><p></p><p>But what is [sonic] damage ??? Sonic as the spectrum from 20Hz to 20.000Hz like we (humans) can hear it ? Very low Vibrations like the sound elephants or whales can make ? Very high frequencies like ultrasonic ? Just one shockwave ?</p><p></p><p>And the argument about the drawbacks of "silence" centered on the caster are less important if the caster places a "silence" in line of fire IN FRONT of the caster. So all sonic moving through the "silence" will be eleminated and the caster can still cast his Lightning Bolt or Acid Fireball or whatever. And a second level spell to block ALL [sonic] damage regardless of the power of the spell seems a bit ... hmm ... harsh.</p><p></p><p>All elemental protection spells do also offer protection against sonic. So a dragon can protect himself from sonic even if he does not silence himself (would be a little bit difficult for a really BIG dragon). </p><p></p><p>If you say all movement of air is surpressed ... think about breathing, moving, .... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I thought of it more like a zone of antisonic. Each wave is countered by a similar wave shifted half an amplitude. Both waves will eliminate themselves and no sound will come through. (I think such systems are tested in turboprob aeroplanes, in a limited way of course.)</p><p></p><p>I'm still unsure about the way [sonic] damage works in a silenced area. I think it is valid to say [sonic] is negated, not because of game balance but rather for the scientific reasons. </p><p></p><p>Well, a lot of words and it still depends on the DM. </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The problem is: all of our group will be DM in rotative sequence.</p><p></p><p>It is nice to get so many answers in such a short time. Thank you all again.</p><p></p><p>Bye</p><p></p><p>[EDIT: LOL 10 new answers while I tried to type my reply. Frustrating <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />]</p></blockquote><p></p>
[QUOTE="isoChron, post: 589138, member: 5927"] Thank you all so far. I should have known that this discussion appeared in the past. The argument of "silence" won't let [sonic] pass is significant. But what is [sonic] damage ??? Sonic as the spectrum from 20Hz to 20.000Hz like we (humans) can hear it ? Very low Vibrations like the sound elephants or whales can make ? Very high frequencies like ultrasonic ? Just one shockwave ? And the argument about the drawbacks of "silence" centered on the caster are less important if the caster places a "silence" in line of fire IN FRONT of the caster. So all sonic moving through the "silence" will be eleminated and the caster can still cast his Lightning Bolt or Acid Fireball or whatever. And a second level spell to block ALL [sonic] damage regardless of the power of the spell seems a bit ... hmm ... harsh. All elemental protection spells do also offer protection against sonic. So a dragon can protect himself from sonic even if he does not silence himself (would be a little bit difficult for a really BIG dragon). If you say all movement of air is surpressed ... think about breathing, moving, .... :) I thought of it more like a zone of antisonic. Each wave is countered by a similar wave shifted half an amplitude. Both waves will eliminate themselves and no sound will come through. (I think such systems are tested in turboprob aeroplanes, in a limited way of course.) I'm still unsure about the way [sonic] damage works in a silenced area. I think it is valid to say [sonic] is negated, not because of game balance but rather for the scientific reasons. Well, a lot of words and it still depends on the DM. :) The problem is: all of our group will be DM in rotative sequence. It is nice to get so many answers in such a short time. Thank you all again. Bye [EDIT: LOL 10 new answers while I tried to type my reply. Frustrating :)] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sonic Fireball and Silence
Top