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<blockquote data-quote="StreamOfTheSky" data-source="post: 5319091" data-attributes="member: 35909"><p>For more cheap speed increases, you could get a level in <a href="http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#ranger" target="_blank">Wildshape Ranger</a>, the Fast Movement of which SHOULD stack with Barbarian, since both are untyped.</p><p></p><p>I think Fist of the Forest prestige class (C.Champion) also gives an early speed boost, though not sure you want to bother trying to qualify for it just for that.</p><p></p><p>I'd say look into a Swordsage (Tome of Battle). At higher levels you get some abilities to directly translate high speed into combat effectiveness.</p><p></p><p>Ring of Fire (maneuver level 6) makes an area you move around burst into flames, so the longer you can run, the better. Desert Tempest (also maneuver level 6) lets you move out of threatened squares and attack anyone that was threatening you (can only attack a specific creature once that turn, though), which would let you massacre lots of enemies potentially. The capstone at maneuver level 9 (which would probably be ~level 20 for you to obtain...) is definitely Tornado Throw, though. That actually builds up damage as you move that turn, and you can attack once every 10 ft you move, even on the same enemy repeatedly.</p><p></p><p>Less directly, any Tiger Claw maneuver basd on a jump check would profit from high speed (every 10 ft above 30 is +4 jump), technically. At earliest levels, the Child of Shadow stance will reward you for skirmishing tactics with some concealment.</p><p></p><p>Feats to consider:</p><p><a href="http://www.d20srd.org/srd/psionic/psionicFeats.htm#speedOfThought" target="_blank">Speed of Thought</a>: If you can be a psionic race instead of human.</p><p>Expeditious Dodge (Races of the Wild): +2 Dodge vs. all enemies every time you move 40+ ft in a round.</p><p>Elusive Target (C.Warrior): Normally I love this feat for the ability to negate power attack damage of enemies and make them skewer each other, but in your case w/ a great move speed and Improved Trip, the Cause Overreach tactic could be very awesome. Here's how it works: Anytime you move out of a foe's threatened area and he misses you with an AoO, you get an immediate free trip attempt (does NOT cost an AoO) against him, with no repurcussions if you fail.</p><p>Mobility: Needed for Elusive Target and potentially a good feat for you anyway. If you don't want to spend a feat on it, it's a light armor enhancement (+1 equivalent) in Magic Item Compendium. Note you can use Expeditious Dodge or Desert Wind Dodge to qualify for it, rather than getting the crappy regular Dodge feat.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5319091, member: 35909"] For more cheap speed increases, you could get a level in [url=http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#ranger]Wildshape Ranger[/url], the Fast Movement of which SHOULD stack with Barbarian, since both are untyped. I think Fist of the Forest prestige class (C.Champion) also gives an early speed boost, though not sure you want to bother trying to qualify for it just for that. I'd say look into a Swordsage (Tome of Battle). At higher levels you get some abilities to directly translate high speed into combat effectiveness. Ring of Fire (maneuver level 6) makes an area you move around burst into flames, so the longer you can run, the better. Desert Tempest (also maneuver level 6) lets you move out of threatened squares and attack anyone that was threatening you (can only attack a specific creature once that turn, though), which would let you massacre lots of enemies potentially. The capstone at maneuver level 9 (which would probably be ~level 20 for you to obtain...) is definitely Tornado Throw, though. That actually builds up damage as you move that turn, and you can attack once every 10 ft you move, even on the same enemy repeatedly. Less directly, any Tiger Claw maneuver basd on a jump check would profit from high speed (every 10 ft above 30 is +4 jump), technically. At earliest levels, the Child of Shadow stance will reward you for skirmishing tactics with some concealment. Feats to consider: [url=http://www.d20srd.org/srd/psionic/psionicFeats.htm#speedOfThought]Speed of Thought[/url]: If you can be a psionic race instead of human. Expeditious Dodge (Races of the Wild): +2 Dodge vs. all enemies every time you move 40+ ft in a round. Elusive Target (C.Warrior): Normally I love this feat for the ability to negate power attack damage of enemies and make them skewer each other, but in your case w/ a great move speed and Improved Trip, the Cause Overreach tactic could be very awesome. Here's how it works: Anytime you move out of a foe's threatened area and he misses you with an AoO, you get an immediate free trip attempt (does NOT cost an AoO) against him, with no repurcussions if you fail. Mobility: Needed for Elusive Target and potentially a good feat for you anyway. If you don't want to spend a feat on it, it's a light armor enhancement (+1 equivalent) in Magic Item Compendium. Note you can use Expeditious Dodge or Desert Wind Dodge to qualify for it, rather than getting the crappy regular Dodge feat. [/QUOTE]
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