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<blockquote data-quote="paradox42" data-source="post: 3045785" data-attributes="member: 29746"><p>Admittedly I don't own the module, so take this with a grain of salt- but I have to concur with Merrick on one point. The first thing I thought upon reading the above descriptions of the fortress was "man, what a great module to use a Warlock in!"</p><p></p><p>A 4th level Warlock has a 2d6 damage ranged touch attack usable at will, once per round, has three invocations (spell-like abilities also usable at will, with no daily limit), DR (admittedly not all that great against orcs with their high STR scores), and if properly built (high CHA, maxed-out Use Magic Device) can use any wand or scroll without bothering with the skill check (Deceive Item lets them take 10 under any circumstance, no matter how stressful). Now, the Invocations available to pick from aren't spectacular, but my choices for a setup like this would be Miasmic Cloud (like a half-radius <em>Fog Cloud</em> that fatigues creatures other than the Warlock who enter it unless they make Fort saves), Spiderwalk (<em>Spider Climb</em> at will- stay out of melee that way), and perhaps Summon Swarm (use the spell at will- the need to concentrate on it hurts a bit, but you can create really nice distractions this way).</p><p></p><p>Emphasize staying out of melee and use sniper tactics, and equip with a Wand of Cure Light Wounds, and you should be good to go. A wyvern would, of course, be a huge problem, but that's what other party members are for isn't it?</p></blockquote><p></p>
[QUOTE="paradox42, post: 3045785, member: 29746"] Admittedly I don't own the module, so take this with a grain of salt- but I have to concur with Merrick on one point. The first thing I thought upon reading the above descriptions of the fortress was "man, what a great module to use a Warlock in!" A 4th level Warlock has a 2d6 damage ranged touch attack usable at will, once per round, has three invocations (spell-like abilities also usable at will, with no daily limit), DR (admittedly not all that great against orcs with their high STR scores), and if properly built (high CHA, maxed-out Use Magic Device) can use any wand or scroll without bothering with the skill check (Deceive Item lets them take 10 under any circumstance, no matter how stressful). Now, the Invocations available to pick from aren't spectacular, but my choices for a setup like this would be Miasmic Cloud (like a half-radius [i]Fog Cloud[/i] that fatigues creatures other than the Warlock who enter it unless they make Fort saves), Spiderwalk ([i]Spider Climb[/i] at will- stay out of melee that way), and perhaps Summon Swarm (use the spell at will- the need to concentrate on it hurts a bit, but you can create really nice distractions this way). Emphasize staying out of melee and use sniper tactics, and equip with a Wand of Cure Light Wounds, and you should be good to go. A wyvern would, of course, be a huge problem, but that's what other party members are for isn't it? [/QUOTE]
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