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Sons of Krauss Age of Worms Adventure Path (IC)
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<blockquote data-quote="Branding Opportunity" data-source="post: 2544228" data-attributes="member: 31812"><p>Beneath the reflected light of the countelss chips of glass and shiny metal set into the domed chamber's ceiling, a few members of the group decide to push the platform with the sarcophagus. After a brief discussion it is decided to attempt to move it in a clockwise direction first, and two of the strongest sheathe their weapons or hand what they are holding to a companion. <s>Owen</s>Gregor and Majakilar get a good grip on the sarcophagus (the easiest place to push) and strain with all their might (<em>OOC: Assisted Str check</em>).</p><p>It ends up being much more easily moved than anyone could have imagined, leading Whurhak Azten to surmize that it must be expertly balanced. The giant and the human continue pushing until it audibly "clicks" into position as the top of the arrow points towards the next corridor, the one marked with a yellow, unlit lantern.</p><p>A few seconds after it reaches this position a deep rumbling can be heard and felt coming from below the large chamber as a circular stone at the end of the "yellow" tunnel rises into the air, pushed up by a 5-foot-diameter metal cylinder that seems to arise from the ground itself. Seconds after it comes to a rest, two thin doors slide into the sides of the cylinder with an outrushing of stale air, revealing a small empty chamber.</p></blockquote><p></p>
[QUOTE="Branding Opportunity, post: 2544228, member: 31812"] Beneath the reflected light of the countelss chips of glass and shiny metal set into the domed chamber's ceiling, a few members of the group decide to push the platform with the sarcophagus. After a brief discussion it is decided to attempt to move it in a clockwise direction first, and two of the strongest sheathe their weapons or hand what they are holding to a companion. [S]Owen[/S]Gregor and Majakilar get a good grip on the sarcophagus (the easiest place to push) and strain with all their might ([I]OOC: Assisted Str check[/I]). It ends up being much more easily moved than anyone could have imagined, leading Whurhak Azten to surmize that it must be expertly balanced. The giant and the human continue pushing until it audibly "clicks" into position as the top of the arrow points towards the next corridor, the one marked with a yellow, unlit lantern. A few seconds after it reaches this position a deep rumbling can be heard and felt coming from below the large chamber as a circular stone at the end of the "yellow" tunnel rises into the air, pushed up by a 5-foot-diameter metal cylinder that seems to arise from the ground itself. Seconds after it comes to a rest, two thin doors slide into the sides of the cylinder with an outrushing of stale air, revealing a small empty chamber. [/QUOTE]
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